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Beka Valentine

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Everything posted by Beka Valentine

  1. Sidious is Palpatine
  2. Revan would defeat Vader handily, since he lost over half of his force connection when he was injured in the battle with Obi-Wan in the upcoming Ep III. Lucas said Palpatine wanted him because he was twice as strong in the force as Palpatine, but that after the accident it was more like 80 percent of Palpatine. So that was why he was so interested in Luke, to replace the guy that got hurt too bad to be as useful as he had planned. Now, if you said Revan or Annakin before his horrible injuries, that might take more thought, and I'd have to see the next movie first to decide.
  3. I read on here that it was only the team developing the next engine for KOTOR that got canned. Not that the entire project would never be developed. They won't ignore the money and shouldn't ignore the loose ends.
  4. I humbly offer my apologies. I figured since the topic of this post was "what should be fixed in the next game" that it might be of interest.
  5. Quit rattlin' yer bonebox cutter, ye know yer right! <{POST_SNAPBACK}> Sorry, it's been a couple of years and I didn't finish it, but I thought it sounded familiar.
  6. Hold on to your beliefs KotorianRuler - for belief alone can reshape the Planes and unmake the Multiverse. ^_^ <{POST_SNAPBACK}> ?????? <{POST_SNAPBACK}> Your confusion is natural KotorianRuler. The first thing you must do is find Pharod and locate your missing journal. Oh, and don't trust the skull. ^_^ <{POST_SNAPBACK}> lol even more confused then before now ??? I dont know what to do any more... I feel like Obi-wan Kenobi " <{POST_SNAPBACK}> Don't worry about it KotorianRuler. The references are just from a game that I love almost as much as you love KotOR. :cool: <{POST_SNAPBACK}> Planescape Torment, right?
  7. I found the PC easier. I played the first one on PC and the second on Xbox. I liked being able to hover my cursor over things to know if I could open them rather than repeatedly tabbing through the room. Also the attack options being attached to the enemy makes combat less confusing. And the graphics on the PC were so amazing that the sequel looked only OK in comparison on the Xbox. I have a 51" TV for the Xbox and a wireless controller, but it still wasn't as sweet as a high powered wide screen laptop sitting right in front of me.
  8. Doesn't explain the "Private" areas on Dantooine, or the rooms in the Onderon palace whose doors do nothing and you cannot enter. Or the mysterious map section in Nar Shadda near Vogga's that you can't reach.
  9. What about doing KOTOR 3 as an expansion pack to the first two games? When installing the game you can pick a previous save file from each of the first two games to copy character information from. (you could also add an option to answer questions and customize by hand, but not "in-game") It sounds like the "True Sith" who live outside of the galaxy in unknown space are very powerful, so it wouldn't be unrealistic to start with a level 20 Revan. From playing KOTOR 2 it also sounds like Revan's motivation was the same as LS or DS, just the means were different. For LS or DS, he/she starts remembering that the reason for turning into Sith and getting the Starforge is that he/she wanted to unite the galaxy in order to fight the "True Sith" as one. If you played the first game as light side, you realized that the ends did not justify the means and went out after them alone. If you played dark side, you realize that it will take too long to unite the galaxy, that the war has weakened too many things, and decide to go out after them alone. After playing for about 10 levels of play in the unknown regions, the game can switch to the exile, who is looking for Revan. You play as the exile for a bit and then the two meet up. Then the exile can become a party member for Revan, or you can split forces and have two missions going on at once, that switch at certain points (kind of like the Dxun/Onderon part two segment). I think that Mandalore and the Droids should show up (their loyalty to Revan demands it), and Bastila if DS, Carth if LS. I have no idea about particulars of what you have to do, where you have to go, to stop the "True Sith", but most of it should take place in the unknown regions, making items and equipment scarce except for "True Sith" things that you can find and adapt. It also explains the massively hard enemies who live in the unknown regions and possibly the force could be harder to hear in such an uninhabited region. This last paragraph is improvised speculation, but the stuff listed above would truly make it a good game, in my opinion, at least, and solve a lot of problems. It should also wrap up loose threads like the HK factory, the Droid controlling signals, the identity of Goto. Let's hear what you think. Sorry for the lack of Avatar or fancy graphics. I just created this account to post this.
  10. Questions 1 & 2. Be able to lie to your NPCs. It might get you DS points, but gain influence. Also, you should only lose influence for something that conflicts with their current alignment, not their original one. Question 3. Even more dynamic. Gut wrenching, tear jerking, awe inspiring. Question 4. Do not foreshadow and never follow through. There is a word for that - teasing. We don't like it when someone flirts and flashes and then nothing ever happens. Question 5. "Return to Ebon Hawk" would have been nice. Also, sorting items and quests was better in some ways in the first game. Maybe trim down a bit on the creating and upgrading, at least don't make it more complex. I'd like to be able to find an ancient Jedi's armor or lightsaber and not feel like it's just another piece of junk that's not as powerful as something I could whip up on my workbench. Question 6. Mostly just crashing. Complete dialogue consistency. Not having attack queue empty for unknown reasons. Not telling an NPC to use a force power and then watching them run through the mine field and attack instead. Also some final thoughts I had about the next game: What about doing KOTOR 3 as an expansion pack to the first two games? When installing the game you can pick a previous save file from each of the first two games to copy character information from. (you could also add an option to answer questions and customize by hand, but not "in-game") It sounds like the "True Sith" who live outside of the galaxy in unknown space are very powerful, so it wouldn't be unrealistic to start with a level 20 Revan. From playing KOTOR 2 it also sounds like Revan's motivation was the same as LS or DS, just the means were different. For LS or DS, he/she starts remembering that the reason for turning into Sith and getting the Starforge is that he/she wanted to unite the galaxy in order to fight the "True Sith" as one. If you played the first game as light side, you realized that the ends did not justify the means and went out after them alone. If you played dark side, you realize that it will take too long to unite the galaxy, that the war has weakened too many things, and decide to go out after them alone. After playing for about 10 levels of play in the unknown regions, the game can switch to the exile, who is looking for Revan. You play as the exile for a bit and then the two meet up. Then the exile can become a party member for Revan, or you can split forces and have two missions going on at once, that switch at certain points (kind of like the Dxun/Onderon part two segment). I think that Mandalore and the Droids should show up (their loyalty to Revan demands it), and Bastila if DS, Carth if LS. I have no idea about particulars of what you have to do, where you have to go, to stop the "True Sith", but most of it should take place in the unknown regions, making items and equipment scarce except for "True Sith" things that you can find and adapt. It also explains the massively hard enemies who live in the unknown regions and possibly the force could be harder to hear in such an uninhabited region. This last paragraph is improvised speculation, but the stuff listed above would truly make it a good game, in my opinion, at least, and solve a lot of problems. It should also wrap up loose threads like the HK factory, the Droid controlling signals, the identity of Goto. Let's hear what you think. Sorry for the lack of Avatar or fancy graphics. I just created this account to post this.
  11. What about doing KOTOR 3 as an expansion pack to the first two games? When installing the game you can pick a previous save file from each of the first two games to copy character information from. (you could also add an option to answer questions and customize by hand, but not "in-game") It sounds like the "True Sith" who live outside of the galaxy in unknown space are very powerful, so it wouldn't be unrealistic to start with a level 20 Revan. From playing KOTOR 2 it also sounds like Revan's motivation was the same as LS or DS, just the means were different. For LS or DS, he/she starts remembering that the reason for turning into Sith and getting the Starforge is that he/she wanted to unite the galaxy in order to fight the "True Sith" as one. If you played the first game as light side, you realized that the ends did not justify the means and went out after them alone. If you played dark side, you realize that it will take too long to unite the galaxy, that the war has weakened too many things, and decide to go out after them alone. After playing for about 10 levels of play in the unknown regions, the game can switch to the exile, who is looking for Revan. You play as the exile for a bit and then the two meet up. Then the exile can become a party member for Revan, or you can split forces and have two missions going on at once, that switch at certain points (kind of like the Dxun/Onderon part two segment). I think that Mandalore and the Droids should show up (their loyalty to Revan demands it), and Bastila if DS, Carth if LS. I have no idea about particulars of what you have to do, where you have to go, to stop the "True Sith", but most of it should take place in the unknown regions, making items and equipment scarce except for "True Sith" things that you can find and adapt. It also explains the massively hard enemies who live in the unknown regions and possibly the force could be harder to hear in such an uninhabited region. This last paragraph is improvised speculation, but the stuff listed above would truly make it a good game, in my opinion, at least, and solve a lot of problems. It should also wrap up loose threads like the HK factory, the Droid controlling signals, the identity of Goto. Let's hear what you think. Sorry for the lack of Avatar or fancy graphics. I just created this account to post this.
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