In my case, I suspect it has to do with visual modality -- which is to say, someone else looking at the same image would be able to make out the details, but because of the way I process the imagery, I can't. Not visual acuity, just... different ways of processing the data.
Hey, these people paid a lot of money for their stuff! They deserve some respect for the massive monetary contributions!
/me keeps a perfectly straight face.
I will give the OP credit for one point:
They don't go to much trouble to introduce several key mechanics (engagement) and then they turn around and throw enemies at you, early game, that completely negate that mechanic (teleporting shades that just LOVE my wizard...)
Seperate but related bug, the ineffective weapon pause (and dialogue) can be triggered by anything that doesn't do significant damage, like healing & defensive spells. Lay on hands, 'Weapon ineffective!' Mage armor (equivilant, whose name I don't yet remember), 'Weapon ineffective!'