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mvanblom

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About mvanblom

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  1. I finally had the opportunity to reinstall my rig and switch around mainboards (as I am self employed working from home, I don't get to do that too often..) PoE now finally runs smoothly on my rig. Still wondering what caused the problem though...
  2. just found out something interesting: when I go to 'the fireplace' where my FPS is downright unplayably poor, my CPU-use in Task Manager is around 20 percent. When I move away, not only my FPS goes up, but my CPU use jumps to the lower 40 percent! To quote a great philosopher: What the...?!?!? Anyone knows what is going on underneath that hood of that game? Because I really have no ideas anymore
  3. <sigh> I can't play the game until the frame rate issue has been fixed. I am happy if the fps maintains a stable 20 (so I am not asking much, even on a machine that is only a little above specs), but now I get 8-10 when there are more than 3 characters present..
  4. Good for you and thanks for sharing. Doesn't seem to be blanket fix though, at least not for me.
  5. Any luck with overclocking your GPU as suggested earlier? Yep, I tried, and sadly, it did not work... Not to say that I don't appreciate the advice. But in my case, it seems not to be the graphics card. It's not memory either, since I had the opportunity to try a different pair of sticks. So that leaves the processor, which is only used for 20 percent when PoI is running... Ow, and the patch didn't help either. Even setting the graphic slider to minimum I get the same 8 fps at the opening campfire...
  6. Right now, I would almost sacrifice a puppy to get to a constant 30 fps... ;-) EDIT: you know, even a constant 20 fps would make my day!
  7. Well, just in case someone would notice something immediately off with my system, here is my DxDiag. While am still waiting for the patch due to GOG (sobs...), I have read on some boards that the patch did not help them, and there is nothing in the patch notes about my specific problem... Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526) System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD System Model: MS-7529 BIOS: Default System BIOS Processor: IntelĀ® Core2 Duo CPU E8
  8. You mentioned in an earlier post using an HD4870 - is that the 512MB VRAM model? If so, it might be lack of VRAM (I've seen GPU memory usage reach 600MB at 2560x1600) - try installing MSI Afterburner to check on your usage. If your system is maxing out on VRAM, check you're not forcing any graphics enhancements like AA in Catalyst Control Centre and try running the game at a lower resolution with MSAA disabled (open console with ~, press Enter, type msaa 0, press Enter again). Another option might be to try overclocking your HD4870 if you're not already doing so (MSI Afterburner should
  9. You mentioned in an earlier post using an HD4870 - is that the 512MB VRAM model? If so, it might be lack of VRAM (I've seen GPU memory usage reach 600MB at 2560x1600) - try installing MSI Afterburner to check on your usage. If your system is maxing out on VRAM, check you're not forcing any graphics enhancements like AA in Catalyst Control Centre and try running the game at a lower resolution with MSAA disabled (open console with ~, press Enter, type msaa 0, press Enter again). Another option might be to try overclocking your HD4870 if you're not already doing so (MSI Afterburner should
  10. Well, I have the GOG version, so it's not the overhead. Also, judging from other forums, my rig should be able to run the game smoothly... instead, I get less than 10 fps in crowded areas. So I reeeeaaaaallllyyy hope the patch will amend it. I stopped playing soon after the first areas because it just hurt the eyes. FYI: I am not what you would call a 'performance gamer', and I am not above scaling back details. Also, I have zero issues with other games, including Skyrim, Wasteland 2 or Deus Ex Revolution. Somehow, Pillars is just not working for me right now.
  11. Could you elaborate on that a bit? What things did you tweak?
  12. Yeah, it would probably help. Also, it is surprising considering the graphics and models are ok, but not spectacular. I really do hope there is something to be done and/or there will be a patch of some sort.
  13. Well, just measured: I get a whole 8 to 10 fps on the opening camp fire scene at the start, goes in higher 20's when I move away, but drops to 8 again when I return...
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