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NeuralClone

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Everything posted by NeuralClone

  1. I'm fine with placing some sort of limitations on recovery. I just don't like the current implementation. The only purpose I can see for the current system is to make the game more tedious, and that isn't a good reason for a system to exist. It seems clear by the designs of almost every other system in the game that one of the big goals of this project was to eliminate tedious tasks from the Infinity Engine games while still acknowledging the things those games did well. Inventory, weight, and ammo restrictions didn't make those games more fun. Those were some of the most irritating tasks in those games. I'm 100% in favor of eliminating restrictions like those, and for the most part, Obsidian managed to eliminate almost every single one of those tedious tasks. Most of the systems honor the spirit of the IE games while still improving things those games didn't do well. Everyone involved in this project deserves praise for the incredible amount of work that went into it. The whole game feels like a giant love letter to the Infinity Engine games. I just find it bizarre that the resting restrictions were implemented at all as they seem to go against the spirit of everything else the game is trying to do. And no I'm not cheating to bypass this problem. Suggesting that is ignoring the problem some of us are having with the resting system as it currently stands. Cheating isn't something we want to do. We don't want the game to be easier. We just want a reasonable recovery system that lets us actually use our spellcasters while still having to plan ahead in some way. These issues are big enough for me that they've effectively destroyed my enjoyment of an otherwise brilliant game. I find that incredibly disappointing and frustrating.
  2. This. Having an unlimited stash yet being unable to carry more than 2 or 4 "camping supplies" makes absolutely no sense on any level. It also doesn't make sense that you can fully heal up in a common room at an inn but can't sit down in the wilderness and do the same thing. If anything, I would think it'd be more peaceful in the wilderness than in an inn's noisy common room that always has people coming and going. I'd even be ok with resting in the wilderness resulting in slower healing or a partial recovery. Limitations on resting are fine. I get why the resting restriction was introduced. What I dislike about it is it solves the problem in the most illogical way possible. The worst thing about it is it doesn't even truly solve the marathon resting problem. You can backtrack at almost any point to rest for free and fully recover at an inn. Sure, it's annoying but it can still be done without much of a penalty other than several loading screens. So what exactly does this current system solve? People that want to marathon rest still have a way to do it. I'm also playing a wizard on hard and I also spend the bulk of my time wanding stuff to death. It's boring and it makes my character useless in most battles. If I wanted to play a ranger, I'd play a ranger.
  3. - crackling audio with a Logitech G930 headset when surround sound is enabled (workaround: disable surround sound and just use stereo) Initially I thought there was something wrong with my headset but I've tested it with other games. This audio issue seems to be unique to The Stick of Truth. I've been able to get it to go away by switching to stereo sound for the time being. While not a game breaking bug, it's highly annoying.
  4. If you're a fan of South Park, yes, it's absolutely worth the $60.
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