..kay, but you need to understand that not all people are experienced gamers, I mean you gotta think "If a person picked up a xbox controller without any prior experience to Kotor, Would he have fun kicking serious ass when he never played before, or would he become depressed by the game because he is getting murdered without even putting a scratch on the enemy." Also I've noticed that the difficulty of the game is determined on how you put your points into attributes, skills, feats and force powers... choose the good ones and strengthen you character in the exact ways and you get a tank, or mess up like normal gamers would and have an ok character making it challenging enough.
I would have appreciated they make the difficulty like halo(Easy, Normal, Heroic, Legendary) Which would have made it more difficult, More enemies, Stronger enemies with more hp, Powerful strategies and attacks, etc. which would have made the game more challenging.
Hades, I'd have to say that the little bubble you like to live in, acting like your the characters and doing everything perfectly to save your own hide, falls short seeing it isn't real life, Experiment with danger and do things that might pose a down side to yourself, to increase the fun and make you think harder than "attack Atttack ATTACK ATTACK GOGOGOGO! MORE ATTACKING!!!" Spc provides a higher thinking level, making you more alert and aware of your character's abillities and strengths, and if your character dies your screwed.
Lastly, The replay value of this game is amazing letting you expirement and have fun trying to think of diffrent ways to create a character... it was a bit better in Kotor 1 because you had class and jedi type choices, now they're tied together like they were ment to be (which isn't much fun)