I ran into the same issue of not actually being able to build up Wounds. I suspect the Monk will work best with a party based around the Monk and its unique mechanic.
Are you guys setting up pauses? I agree that things seem to move faster than on the IE games but setting up the pauses can really help. Right now I'm using spell cast, encounter start, enemy death, and low stamina.
I agree. I was zoomed in and everything really blended together; it was hard to differentiate between different enemies and really my guys vs. enemy guys. Another thing that would be useful would be if you double click a character portrait/double press the character number it would center the view on that character. I wasn't always sure where my casters were during that encounter.
I didn't experience the issue you had with selecting what you want to buy/cancelling. If you single click an item it will transition between the inventory and trade space (bidirectional).
They are good, but as mentioned it would help for a little more detail. Since many of the stat names harken back to D&D stats it would help to be explicit when they diverge (as in the case of Might).