
superior987
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Everything posted by superior987
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That was my worry - he soaks the attacks and undermines what i'm going for with the MC. I'll just try it both ways and see which is more effective. I still have a little bit before it become a major issue - don't have the club or upgraded defensive stance for Eder yet, so he's just sort of wandering around hitting things.
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I'm up to lvl 11 now - this continues to be a super fun build. I'm a little worried I'm building towards a nonbo where I want enemies engaged with my PC so that their attacks trigger WotEP procs, but I'm also building Eder as a swashbuckler tank with kapana taga/reckless brigandine and the other + engagement abilities/effects. Is the solution there to just engage with PC first so enemies attack her, then move eder up so that he engages with them for his various effects?
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Boeroer has convinced me to try out a riposte build with WotEP, so I'm going to make a trickster/soul blade to run on upscaled veteran. I believe the general stat distribution for that would be maxing Int and Res for cone size and deflection, with the rest I guess in Per and maybe Mig. My question is that since I'm going to already be in a cipher, I'm also curious about Seeker's Fang and want to be able to use it for a bit later in the game when I find it. I assume what I've seen in older threads is still accurate and it's still pretty good for a soul blade? Also would I see a significant reduction in riposte effectiveness with leaving res around 12 and relying on gear and buffs to up my deflection?
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I'm running a kind wayfarer/helwalker votary and can't decide between sungrazer, sun and moon, or drogga's skull to pair with magran's favor. I can see some discussion of the first two from old threads, but there are vague mentions of nerfs and it's not clear how badly they were scaled back. Do the AOE procs happen enough to balance out +2 fire power?
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I just picked up Ydwin, who I'm using as a mindstalker. I had intended to have her use 2 blunderbusses, including Serefen's AOE one, so that I could both get the blunderbuss focus generation and apply rogue debuffs in AOE. The build guides I'm seeing for her seem to want to use Frostseeker or Essence Interrupter. I remember blunderbusses being the go-to ranged cipher weapon in POE1 due to focus generation from multiple hits - are the bows that much better, or is that a function of the bows being excellent and there not being a ton of competition from other party members for them?
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Hi All - I'm coming back after a few years and giving another shot at finally completing Deadfire. I'm pretty set on MCing an inquisitor, soul blade and kind wayfarer (a little bit of RP seeping in - I struggle with non goody-goody paladins). While it may not do the damage of some of the other soul blade multis, I like the idea of being more durable while still doing respectable damage. I'm both curious as to how significantly relevant mechanics have changed since I last played around 3.0 and how badly those subclasses will be at odds with each other, given that KW kinda want dw while SA is a little better from 2h. I'm leaning towards just using WotEP for cleaving SA - I assume that would be workable for Veteran even if it's not maximizing the damage/healing output from the paladin side?
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Man, that seems crazy. If there's minimal point to using it on a barb then (although I'm sure the insta kill low health enemies is still pretty nice), does something like a paladin/helwalker make more sense? Still has an easy way to get the 25 might and the AOE would just be gravy. Kinda seems like monks are also aimed more at dual wielding though - only having one chance to crit on stunning surge seems sad.
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Yup, dual wield vs 2h is the other part of the equation. I guess since respecs are pretty cheap, I might as well try both and see which one I prefer. I realize I've created a bit of a nonbo with the FOD heal and confusion, but DoC breastplate and Modwyr are both pretty early and there are plenty of spells/drugs.