
superior987
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Everything posted by superior987
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So I’m thinking evoker/ranger. Are there any essential spells in blocked by losing conjuration and transmutation? Also, any particularly important wizard spells that are t already in the grimoire? Up til now I’ve been focusing mainly on melee classes and haven’t put too much thought into spells beyond the odd priest buff/aloth fireball
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Ive been poking around in the builds thread and am curious about making a wizard using the frost spells in ninagauth’s teachings and watershaper’s focus. Since the focus is pretty awesome in its own right, am I shooting myself in the foot by adding a martial multiclass, and if not what would everyone recommend? I’m a fan of adding rogue to everything for sneak attack/deathblows/etc, and I suspect helwalker would be pretty solid too. Anyone have any favs? Edit: I’d be playing with a party in veteran, maybe potd if I’m feeling spicy
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Thanks for the feedback - I’m playing veteran with a party, so yeah, big picture they both work. I dabbled in potd in poe1, but didn’t love it. Too much time needed buffing for trash fights for me. Sounds like I’ll probably go with the marauder and just make sure I keep an eye on bloodied so I don’t kill myself. I like escaping to get to the squishies, and which seems better suited to the barb
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I am deep in the throes of alt-itis and am struggling to pick a melee class to stick with. Hopefully y’all can steer me straight. I’m debating between a berserker/streetfighter and a wayfarer/streetfighter. Paladin defenses and fod seems like an ideal assist to a melee streetfighter, but I’m worried I’ll lose out on too much damage vs barbarian, and that rogue wont have enough resources/offensive abilities to pick Up the offensive slack. I’d appreciate any thoughts
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So I just started a marauder, streetfighter/berserker, pale elf, 18-12-12-18-18-12 with the attribute blessing. Part of the appeal was being able to apply some of the more interesting new debuffs over AOE with carnage. I'm currently using Shattered Vengeance and some garbage, as i'm pretty early on. Is that still viable, especially given that frenzy is going to tank my int until I get Modwyr? I can't tell if carnage is doing much of anything compared to what i'm giving up by not using something with higher base damage.
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So I started playing with actual builds for a 2h rogue, probably using Hours or maybe Tidefall if I don't give it to Eder. I'm having a hard time fitting in dirty fighting, which makes me think I'm overrating some of the other abilities. Making a lvl 7 hireling, I went reckless assault, deep wounds, persistent distraction. Should i just swap deep wounds? I think I'm having a hard time sorting the abilities that are useful for fun stuff like retaliate and spells with deep wounds vs just flanking and beating. So, long way of saying bump for a little more specific help. Thanks!
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I've currently got hiravias using Durances staff when he's not casting or shifted, but was debating switching to the speed stick. Am I under rating the speed enchant? Because dual damage crush/fire seems better. Those seem to be the two most recommended quarterstaves, but feel free to suggest alternatives . Ideally I'd dw something so I have 2 weapon style when shifted, but I don't have melee space for a non-reach melee.