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Everything posted by Deekow
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How does difficulty unlocking work?
Deekow replied to Borissimo's question in Pathfinder Adventures: Closed Beta
My problem isn't with sharing between characters and parties... my problem comes from the permanent removal of cards that happens later. I can live with it being managed with the "all characters on a save game share the same box" paradigm, as long as I have enough save slots to choose to do otherwise. It just doesn't make sense to have multiple instances of the same character then also sharing the 'state of the box'. You end up with veteran characters who've plowed through AD6 and stripped the deck bare of Basic and Elite cards, just to have copies of those same characters starting play with that stripped box. If people like that, great, I just want the choice not to since that wouldn't fit the difficulty and progression curves of the real game (which I hold dear). Of course, we're going off into speculation territory since there's been no response yet on what actually does happen later on. -
Bug: Can't play with 5 or 6 characters
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
I was able to test on Android as well, same result. Also seems like the gold transfers between systems, but the rewards you unlock with gold do not. Not sure if that's intentional, but figured it was worth noting. -
How does difficulty unlocking work?
Deekow replied to Borissimo's question in Pathfinder Adventures: Closed Beta
That would probably be fairly easy to test and see the repercussions of such with the Loot card rewards (such as Medusa's Mask). You'd potentially be able to have duplicates in the same party, etc, which would trivialize quite a bit of the game with the more powerful Loot cards later on. -
Bug: Can't play with 5 or 6 characters
Deekow posted a question in Pathfinder Adventures: Closed Beta
I inherited a rather large sum of gold from my late Uncle Flounder, and thus have all character and adventures unlocked. However, I am unable to select more than 4 characters, no matter where I try to add them (at beginning of new save nor world map). I'm able to swap any and all in up to four players. I'm not entirely sure I'm not just gated behind a feature lock or something. This is on my iOS account. This happens on Story mode and Quest mode. -
How does difficulty unlocking work?
Deekow replied to Borissimo's question in Pathfinder Adventures: Closed Beta
Ok, StormbringGT, this leads me to wondering how the digital game is going to handle the permanent removal of cards from "the box" later on, when in the physical game you'd normally remove them forever under certain circumstances (banishing a basic monster, for example). The options I can see happening: All characters do indeed share one save game universe in which case permanently removed cards from one character/group would remove them from all in a save file. This would definitely be a very valid reason to have and maintain multiple save files for some of us. The card removals are somehow tied to the characters. This would complicate mixing and matching party members and maintaining their removals from a back end side of data management. The digital game doesn't permanently remove the cards from the game at all, in which case it won't matter.... and I will have lost all interest in the digital representation of the game, after all. What flavor of poison do we have here? -
This has already been added to known issues list.
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Feedback: Multiple Card Recharge Timing
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
Also, some further insight here on point #6 on this thread: "If two checks can happen at the same time, the player whose turn it is determines the order of the checks." My wife would never let me get two references in a single argument in, so I'm taking advantage of this format. -
Feedback: Multiple Card Recharge Timing
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
The only rule that's ever decided this from the FAQ: Specifically: "Finish One Thing Before You Start Something Else. You do many things in a specific order, and you need to finish doing each thing before you do the next thing. You move before you explore, not after. If a spell used in a check can be recharged, finish the first check before you begin your check to recharge it. If a villain requires two sequential combat checks, finish the first before starting the second. Don’t start a new process until you’ve finished the last one. (That said, if the game doesn’t specify an order for things, you decide the order.)" The Valeros bit is not in separate stages and both cards are part of the same check. That's not to say that changes don't have to be made to support the digital rules platform, and I could certainly see this being that actual case. But as for rules intention, Paizo and Mike Selinker have indicated there's not a "stack" as much as there's a phase order several times. But... I'm also not Paizo, so I can only reference (though, I'm way too intimate with PACG rules and FAQs for my own good). Either way, I've pointed it out, you'll do as you need to. -
For Lem, Charisma is the base skill for Divine. The Troubador adds to the Charisma/Divine skill. edit: Also, for him still being selectable... you choosing combat doesn't remove the ability to play the Troubador; but once you do, it should switch back to using divine, since that's what he's boosting.
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Feedback: Multiple Card Recharge Timing
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
I wouldn't call it a bug; it seems an intentional design decision (after a check, the digital game seems to work backwards through recharging/decisions, which normally is entirely justified). It just unfortunately limits player choice and strategy. From a design perspective, I completely understand why it was built the way it is; hopefully they have a desire and ability to work around it. -
Feedback: Multiple Card Recharge Timing
Deekow posted a question in Pathfinder Adventures: Closed Beta
There are a few areas of the game where you play multiple cards in the same step and the timing that you move them to their destination would matter. Specifically, there are two times I've already encountered when being able to choose the order that cards are recharged are crucial (since most other situations would be randomized after, the draw deck is the most crucial of these as with recharging). Valeros: whenever he plays a weapon, he recharges it (to summarize). My favorite tactic with him is to load him up with single hand weapons and daggers. Using a longsword and dagger in the same attack is pretty nice early on. The problem here though is that the game automatically chooses the dagger to recharge first, then the longsword; where, in every case, I'd rather the longsword recharged first so it comes up again sooner. Ultimately this would be a choice between the cards as "better" becomes rather ambiguous later on. Clock Tower: At the start of your turn, you recharge your hand, and draw a new hand. This is an even greater tactical decision than with the Valeros scenario. It's pretty important that you be able to decide the order the cards are recharged in, as a full hand of 6 cards has a very significant impact in which cards would be redrawn before others. This one has a workaround as the game seems to automatically recharge cards from the right to the left; while you're in the waiting state to click the blue arrow to acknowledge the being turn phase, you can move the cards in your hand around to put the ones you want recharged first on the right of your hand (though, it's darkened out and is suggested by UI behavior that you're not able to interact here). -
+permadeath
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Bug: Deck rewards/changes lost between adventures
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
Challenge accepted! (pending newer build) -
Bug: Deck rewards/changes lost between adventures
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
While I haven't been able to narrow down any criteria for consistent reproduction, I have noticed that this problem never occurs for me after I start Adventure Deck 1 and only occurs in the prologue (which could just be coincidence, I suppose). If that's true though, I'd expect it's related to the mechanism you have that allows players to adjust decks from Basic cards throughout the prologue, since that's the related change that starts once you begin AD1. -
Renaming/Nicknaming characters does nothing
Deekow posted a question in Pathfinder Adventures: Closed Beta
On the initial character select screen, if you add a Nickname to a character, it apparently does nothing. Click the ... to open menu and choose Nickname. Add Nickname. Click OK. Nothing changes anywhere I can see. -
Staff of Minor Healing bug, all progress lost
Deekow posted a question in Pathfinder Adventures: Closed Beta
I used the Staff of Minor Healing with Merisiel, which locked up the game. I've used the staff millions of times (or, maybe ~20) and never had an issue. As the game is frozen now, I can give you all the details you like that I don't think to add here. I had 2 cards in discard pile, 9 in draw pile. I used the staff on the explore phase of turn before actually exploring. When I first used it, the Staff card moved over to the draw deck, as if being moved to bottom, still being face up. No card from the discard moved over with it. The location deck was highlighted as if expecting me to use it, though I could not interact with it in any way. I clicked on every deck, and every card in my hand... I was able to view the discard and draw piles normally, but no other interaction. I closed the game, and restarted (several times now, including just quitting and restarting, to logging out, force-closing the app, and restarting). Now I have the blue right arrow to "proceed" on the screen, but clicking that and anything else does nothing aside from letting me view existing decks. I am able to click Kyra's avatar to look at her hand, but nothing there can be interacted with (as expected). I am at the desecrated vault. I am playing Black Fang's Dungeon on 2nd difficulty level. Screenshot here -
I was playing last night, things were fine. I was ripping up cards and swimming in gold, McDuck-style. I picked up the iPad this morning and started playing. The welcome screen appeared to indicate I was still logged in - all expected options were visible (most telling being Store was an option). I started playing, I was receiving indicators that I was earning gold. I finished a legendary scenario for Brigandoom (like a boss), and noted that despite the reward animation occurring to add the 300 gold bonus, the total value didn't increase. I checked the vault, fully aware of (and having experienced) the gold amount refresh bug. I was still stuck at 2256 gold. On a hunch, I went back to welcome screen, logged out, logged back in. Started a new scenario, after the first bane was banished, I checked, and sure enough, my gold increased by +2 as it should. I finished the scenario and actually received the expected reward (albeit, after refreshing at the vault). At appearance, it seems like the login session goes stale without any indication of such. Expected behavior would be that the game requires me to login again (annoying, but better than having game appear to add gold when it's not), or that the session cookie is checked and refreshed at login (how most mobile device games act). Will continue to look out for this and add other details if any come up.
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Barrier Henchman triggering Monster-Only powers
Deekow replied to Alklein35's question in Pathfinder Adventures: Closed Beta
Similarly, Poison Trap also triggered the "when you encounter a monster..." ability of Medusa Mask. -
Was actually coming here to post something similar. There are a couple different areas that would benefit from randomization. Turn order, and as you mentioned, character choices, are two of the most obvious.
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Face-up cards when location is closed, please
Deekow replied to PinkRose's question in Pathfinder Adventures: Closed Beta
Preferences are just that, it makes more sense to be an option. And while I prefer not to see them either, it seems an odd design choice to have them hidden as default. -
Suggestion: 500 Gold Cost for Burnt Offerings
Deekow replied to Jeftidastl's question in Pathfinder Adventures: Closed Beta
I honestly think the price is fine. Having to grind to get something for free so that you don't have to pay actual cash is more than fair. It allows people to earn and play the game without having to spend a dime. There should be SOME extra effort there. It's also not really all that bad (from my own perspective). Only a couple hours a day and I've been able to earn quite a bit for free. I was against the microtransactions from the start, but in reality, it feels pretty dialed in. -
Pass On Acquiring Boons?
Deekow replied to fastkarate's question in Pathfinder Adventures: Closed Beta
Just please implement it correctly, please oh please. Passing on a boon entirely is not the same as failing a check with a boon. -
BUG: Villain don't have "monster" or "barrier" types
Deekow replied to Alklein35's question in Pathfinder Adventures: Closed Beta
This was already listed on original known issues post. -
Adventure decks 1 & 2
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Bug: Deck rewards/changes lost between adventures
Deekow replied to Deekow's question in Pathfinder Adventures: Closed Beta
Played Brigandoom again, this time, right after rewards I got to the World Map and went to adjust deck due to upgrades, and both characters decks had reset. The other cards I acquired during the game were available. The total set of cards in the mix were the {(default starting decks) + (upgrades for winning scenario) + (boons acquired during Brigandoom)}. The cards actually chosen to replace default cards were just not available. To illustrate, I changed all three starting spells for Kyra to "Cure". After Brigandoom, in this case, she had only the single default Cure in her deck; the other two Cures were not part of the available mix at all.