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Bazy

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Posts posted by Bazy

  1. It's obvious that the manual is wrong for a number of reasons:

    1. Refers to "Damage Threshold" which has been renamed/removed from the game

    2. In one section discussing hows Perception and Resolve increase deflection... but in a later section completely contradicts this by stating that no attribute increase deflection. 

    3. http://eternity.obsidian.net/manual/errata

  2. Oooh, you are right, I would never think about it this way. thx a lot

    Every fight that I can think of from the beta hard meant more enemies and not upgraded enemies. If you simply "upgraded" the enemies that would be de facto stat scaling which is exactly what they tried to avoid. 

     

    I'm not saying they don't exist, but I can't think of any examples. 

  3. To be fair, the disengagement thing is very unintuitive and will have plenty of new players completely baffled as to what is going on.

    Again

    1. These people got early copies

    2. They have had these copies for days

    3. These are "professional" streamers/reviewers

    4. They tend to be fans of the IE games and should be familar with basic mechanics and the ability to adapt to new ones

    5. They are showing off how to play the game

     

    I hold them to a much higher standard than some new guy who is playing his first 5 minutes. 

     

     

     

    Also, I find engagement to be very intuitive. When Josh announced it I thought it made perfect sense. This mechanic also exists in other games. 

  4. What's engagement for? Was it to make melee more viable or something? Seems kinda stupid, a character shouldn't always get hit when they try to run away

    To give you control of the battle. Especially if enemies are playing smart and ignoring your tanks and targeting your squishies. 

     

    Also kiting

     

    It's up for debate whether they have accomplished the goal. 

  5. I don't think you know what a strawman is. 

    My point has nothing to do with being a strawman or not (it wasn't a stawman btw). I was agreeing that you make a fair point. But its a logical argument. This is a game that revolves a lot around "feels." You can logic all day long but it's not going to get you anywhere when it comes to how someone "feels." Immersion is a very "feely" thing, not a logical thing. 

  6.  

    I wonder if there is a tutorial popup about things like engagement etc.?

     

    I don't think so which is why these streams do actually highlight some of the issues with the game. Yes a lot of the streamers/let's players are quite bad but the game itself doesn't always give info that is vitally needed. Even if you read the manual it may not be easy for a new person looking at countless classes, abilities and talents to remember some small note about an engagement system and what that means from a gameplay perspective. 

     

    Also a lot of people have played Infinity Engine games recently thanks to the Enhanced Editions, in those games running away and kiting are very prevalent tactics. Then they come to this game and think things work the same, especially since there's no 'Attack of Opportunity' indicator like in Neverwinter Nights/ToEE games. So their no armor wizard tries to run away from the big bad enemy and gets destroyed by engagement attacks.

     

    It absolutely does have a tooltip on engagement. Most of these people just click past them. It's pure laziness and I would hold those that got a copy to a much higher standard. These people have had the game for days. post-69985-0-07172900-1427177313_thumb.jpg

    • Like 1
  7. Transcript would actually probably help a lot tbh.

     

    Just in general I find that while videos do pretty well at orienting you, a text guide  has massive EV because you can refer back to it when you want to check what mechanics work how, and these days I feel so much of the content for everything is Youtube based that the good old Gamefaqs guide approach to conveying information is being lost, and the Gamefaqs way is actually really incredibly helpful.  

     

    Anyway not to complain, I'm sure a channel is very helpful as well, just my random 2 cents of philosophy.  

    Agreed text guide would be great. But that's rather different than a transcript for a video. 

     

     

    I'm a big fan of DSimpson's stuff from GameFAQs.

    ^

    • Like 1
  8. I don't monetize my youtube.

     

    I have a transcript of my video if you would like it.

     

    I might post the transcript in spoilers for the next one, but I'll be doing in game demonstrations so it might be redundant.

    Consider not doing a transcript. You sound a lot better when you just speak naturally. (You didn't transcript your "Sensuki's story" video, and that came off very well)

     

    And your accent lets you get away with just about everything.

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