Bazy
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Posts posted by Bazy
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Resting was never a problem in the BG games.
Lol
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I've never found that trudging back to town when my pack got full/too heavy made games more "interesting"--and the weight to value ratio has to be pretty bad before they're allowed to leave unowned, saleable items behind. Not fussing with encumbrance/an infinite stash sound great.
It's not about "interesting" it's about immersion
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Sure, if one has OCD one can still travel back and forth, but...
I liked traveling back and forth. It was part of the downtime between stressful dungeons.
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I like the stash. I don't mind a huge stash. But an infinite stash is an immersion breaker.
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Stop thinking in terms of "good" and "evil"
Nothing is inherently either...
/woah
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These threads are all the same:
Some people want X
Some people want Y
Niether is right nor wrong
Ideally they make X and Y both optional and everyone is happy.
Arguing about opinions is doublepalm facepalm worthy.
/Thread
You don't understand how game development works, I'm afraid.
Features like encumbrance take time and effort to build, and test, and require the game to be designed around them. You can't "just make both" without sacrificing other stuff.
Ideally they make X and Y both optional and everyone is happy.
Reading hard.
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VOICE ACTING IS VERY IMPORTANT FOR MODERN GAMES.
Metacritic seems to disagree
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Eothas temple is a bit overtuned for the level 1's and 2's that can go strolling in there.
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Full VO is almost impossible... it leads to restricted development because VO has to be recording way in advance and can't be changed after the fact... and leads to the "paraphrase" atrocity of Mass Effect and Dragon Age.
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To be fair, I can barely understand what's going on in the english version...
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These threads are all the same:
Some people want X
Some people want Y
Niether is right nor wrong
Ideally they make X and Y both optional and everyone is happy.
Arguing about opinions is doublepalm facepalm worthy.
/Thread
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I have an item that says "Bashing 2: Grants Bash"
What is Bashing/Bash?
No new abilites or anything in the character sheet.
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Problem:
Okay so I was unaware of this and tried to buy all camping supplies from black hammer smithy. The game wouldn't let me buy them so I thought it was bugged and searched for a problem.
Suggestion:
Have a message pop up that tells people that they are at their maximum number of camping supplies because I had no clue.
Odd... they were supposed to add this... they literally had a discussion on it during the developer meeting they filmed a few months ago.
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Though, it would be nice if it truely is modal... that duration is awfully short at the moment.
We tried....
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I rolled a Fighter and I'm going sword/board
Sword and board = no damage
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and it's rather Obvious already that this is the best game Obsidian's ever done.
JUST WAIT FOR WORLD OF TANKS!!!
/s
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It's not a bug. They changed it from lasting the entire encounter to duration awhile ago. People submitted bug reports about the duration not lasting long or showing in the UI. These were acknowledged but obviously nothing was changed before release.
Seemingly this is why wildstrike gives such a massive damage boost now.... because it doesn't last very long.
Interesting... Did they give any information on base duration, or if int increases the duration?
I think it's increased by intellect... but really not sure.
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It's not a bug. They changed it from lasting the entire encounter to duration awhile ago. People submitted bug reports about the duration not lasting long or showing in the UI. These were acknowledged but obviously nothing was changed before release.
Seemingly this is why wildstrike gives such a massive damage boost now.... because it doesn't last very long.
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Seems to auto-ress him to around half endurance if he gets kocked out.
Per encounter? or Per rest? any idea?
Pretty op though
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What does "second chance" do? There is no tooltip nor is it listed in the character abilities.
edit: not sure why they changed the forum name to stories and removed mechanics...
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It was all a lie...
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This item is not yet available....
:/
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I didn't mean to include healing spells in this. I was only interested in whether the persistent effects (fighter, chanter, priest) are significant and how they compare with each other.
Holy radiance is spell so that kind of threw me off...
Regardless, regeneration effects are really good. Obviously the longer the fight the better. And better on characters that rarely get hit or tanks.
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But you mentioned that the shapeshift duration is short. Isn't it modal and doesn't end?
It used to last the whole fight. They nerfed it pretty hard.
Keep in mind the fights in the video are very short.
Ciphers get nearly infinite Focus when using a Blunderbuss
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
This has been around forever so guess they didn't really have a problem with it.