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Kronojon

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  1. As someone who prefers a controller, I just want them to build in the ability for us to map the controller sticks and buttons without having to resort to using things like xpadder or joy2key. Let me map the functions I want natively. I'm not asking that they dumb down the game, change the UI/menus, or make any other special gameplay accomodations. If their are more commands than controller buttons, let me map them and I'll reach for the keyboard when I need the others. I want the game to have all of the depth that it can, just let me choose how I control it. I work with a keyboard and mouse all day. When I get home, I want to use them as little as possible. We're just asking for options.
  2. Might as well dredge this up, since I just got around to actually signing up on the site, and I'm interested in the topic. As someone who is interested in using a 360 controller with this, I think most of us would be happy if an option was built in for us to assign movement, attacks, or mouse cursor to the sticks, and the ability to map other functions to the controller buttons of our choice without having to deal with xpadder or joy2key. That's it. Don't change the gameplay. Don't change the menus. Don't worry that their are too many functions to map to the limited number of buttons on a controller, I'll choose which ones I want on the controller, and which ones I'm going to reach for on the keyboard when I need them. I use a keyboard and mouse all day at work, in an office chair, in front of a computer monitor. When I want to relax while playing games at home, I want to use a controller, while sitting on my recliner, in front of my 50 inch TV. Yes it will take additional work, but we're not asking that you put in the amount of work necessary to "consolize" the game, just recognize that some of your backers would like the option, even if the gameplay isn't really designed for it. I find it hilarious that some of you can get so offended at the mere thought that some PC gamers actually prefer to use controllers.
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