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Everything posted by publicpwnerer
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You're wonderful, thank you. I've been playing around with character creation. Please correct any flaws...as I literally have no idea what I'm doing. I've always struggled with builds and conceptualisation in RPG's, I usually find guides from more adept players. Stats: 18MIGH, 8 CON, 18 DEX,18 PER, 6 INT, 10 RES Talents> 1 - Disciplined Barrage 2 - (Weapon Focus / Two-Handed style) 3 - Confident Aim 4 - (Weapon Focus / Two Handed style) 5 - Weapon Specialisation 6 - Apprentice's Sneak Attack I have no idea where to go from there. I wanted to play a Human, but I think that's perhaps too greedy, given the need for survivability that the moon Godlike provides.
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Why? Just because a particular weapon isn't necessarily the most optimized choice doesn't mean it isn't viable. If you want to play a two-handed sword, by all means do so. I'm no expert on PotD (assuming you're starting there; like Clerith says, I'd start with Hard anyway), but as far as I can tell it's not like your character is going to be useless when playing PotD unless you optimize every last stat and metric. Especially if, as I would expect, you're playing with a full party (or not soloing, at any rate). Also keep in mind that the Sabre isn't faster in itself, counterintuitively average and slow melee weapons have the same base speed and recovery. It's just that you can dual-wield Sabres and therefore get more hits in, but that assumes you want a dual-wielding character. Also, Sabres do marginally less damage and are Slashing; personally I do tend to prefer the flexibility of weapons capable of two damage types, like the two-handed sword. Anyway, like I said: my advice would be to start with the type of character you want to play as (eg. a Jon Snow-like beardy two-handed sword wielder with 0 lore), and make that work; the range of viable builds in PoE is very wide, so there is no reason why you shouldn't be able to. Thanks for the reassurance guys. Are there any go-to guides for a 2H Fighter? The stickied post doesn't have any unfortunately.
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Thank you so much for the info, I also really appreciate the explanations. Its currently midnight here, and I'm sitting at character creation trying to piece this together. I'm trying to leverage the various attributes. I know that Intel can be dumped, but it hurts how it makes the starting abilities less useful (disciplined barrage feels useless with a slow swing 2h build). I'm also unsure of how to balance dexterity and armor type. Given the melee nature of the build, it's assumed I will inevitably take significant damage. It's also assumed that 2h weapons are naturally slowww. Should I prioritise dexterity, to allow me to wear heavier armour, or should I leave dex flat, and go with low DR / no armour? All I really want is to be accurate...and do lots of damage, without resorting to a 3 con character. I'm not an overly meta-gamer, but I do value viability. I'm just wondering and hoping that I don't end up with a character that takes 6-7 seconds to do a 20dmg attack, where a ranged DPS would excel...without being as vulnerable up close. EDIT 1: I'm contenmplating 19Might, 8 Con, 18 Dex, 19 Per, 4 Int, 10 Resolve - Maybe moon godlike, to compensate for for the frontline nature? I have no idea about talents or the ordering of them.
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Thanks for the reply. The only suggestions there are for a Rogue, or dual-wielding Fighter builds that require very specific pieces to proc certain affects. I don't doubt the efficacy of those builds....but it's not overly practical having to play a third, or even half the game before the build is potentially "viable". I don't know any of the named items, considering this will be my first real playthrough. Most of the builds are rpower-gaming builds that require various specific items that are undoubtedly gotten from choosing very specific dialogue options etc.
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Hi guys, returning player here. I played about halfway through the original campaign, then just stopped. I wanted to come back later on when more balancing had been done. Here I am almost a year later, pumped at all the changes and two expansions of content. Due to being my first full playthrough, I'll be using story companions exclusively. I'm wanting to play on PoTD, as people continuously recommend that as the adequate difficulty for CRPG veterans. I'm wanting to create a 2h sword based fighter, but I'm wondering if that's even viable in PotD? Can anyone point me to / recommend a build? Thanks in advance.
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I'd love to play a Paladin in another playthrough, hell...I might even restart today. Some questions though. How do Paladin tanks handle multiple enemies? Like, how do you engage them? My Fighter tank has the modal that engages more enemies. What kind of weapon and armor are you guys using?
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As the title says. I'm currently testing a Cipher and I've got 18 intelligence. For some reason, my spells attack cones are as if I have base intelligence, not showing the added range. I'm not sure if the added radius graphic is simply not showing, or if my Intelligence is bugged entirely. Also, quick switch for some reason isn't working. When I first initially purchased the talent on my Rogue, it was working fine. I was using it to quickly switch between firearm weapons and shoot repeatedly. Sometime later, for some unknown reason the talent stops working and weapon switching is back to it's base time of 2+ seconds.
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Either PC / Party member physically can't move.
publicpwnerer posted a question in Backer Beta Bugs and Support
So unfortunately I can't fully recreate the problem, which I understand is necessary, but the issue (Random party member or player character can't move, only changes direction, whilst everyone is moving just fine) seems to happen after combat. So far at least. I've managed to get by via quick-saving and just reloading which gets the character moving again. -
Dual Class / Multi Class?
publicpwnerer replied to Co0n's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I always felt that Multiclassing defeated the purpose being a specific class in the first place...especially when Fighter / Mage was incredibly powerful in D&D. I don't think that classes should enforce stereotypes, like the old, gray / ageing Wizard...but at the same, there needs to be drawbacks and areas of focus. I also believe there needs to the ability to make 'strong' builds...but not multi-classing gamebreaing cheese. -
I have to agree. I'd really love to see a deeply futuristic sci-fi down in top down RPG fashion. Not Shadowrun / Cyberpunk, but deep sci-fi...tens of thousands of years into the future. I'd sell a kidney for KOTOR 3+. They could keep the D&D style system, or just go with realtime with pause. We all know EA / Bioware are now utterly incompetent.