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nadarthechaotic

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About nadarthechaotic

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  1. I think the issue that I was raising (fuzzy, blurry graphics) is different from the issue of the lower angle. You address the first issue nicely in your previous post with the IWD comparison. The lower angle obviously impacts visibility, but I don't think it's a showstopper. Then again, I haven't played the beta, so I can't be too sure here (but since it can't change anymore, no need to keep mentioning it forever) The issue of legibility of characters is largely based on Obsidian using realistic colors and graphics for the characters/ monsters on screen. Sensuki brought up a good point about the 'dark outlines' on the pixel graphics in the post he made, but that wasn't done for legibility like he thinks, but rather because any time one draws an object in 2d, one shades the edges to make the shape look more 3 dimensional at a glance when zoomed out. The legibility is an extra benefit, but I guarantee, not the purpose of such art . The problem then, in a 2d game with 3d assets like PoE, is that the 3d forms are caught in a middle ground at the moment between the 2 styles. I don't now if this situation is better solved by fixing the lighting or the artwork, but right now, their is a blurring happening because there is not overt intent in creating a solid distinction between the 2. They could write a shader to enhance edges of the 3d character models? This can be done (naively) with some function of dot product of mesh normal vs view vector (since everything is 3d I assume). I'd be surprised if unity did not have such a shader available as standard. It would have to be tweaked, but that might do the trick.
  2. It hasn't been released yet. Also, Sawyer recently posted saying that there will be limited kill xp. Basically when you kill non-kith (humanoids) you will get experience and it will update your creaturepedia knowledge of the enemy, up to a point. Presumably after killing X amount of Y beasties there isn't much more to learn (gain xp). Which is precisely what I was hoping for It would be nice if the devs kept the unwashed masses (myself included) who rarely venture here up to date on plans for this and the various other issues that are being discussed. I'm always hearing "Sawyer this..." and "Sawyer that..." but these are rarely things I see myself. Is there a special thread for the initiated where these nuggets of wisdom are handed out?
  3. But only because it made sense in the D&D attribute system. It doesn't really work for PoE's, since there is no association between attributes and classes. more's the pity. The more I read, the less I like this new rule system, whether it is 'balanced' or not.
  4. Some low level spells will eventually become "at will" but the vast majority are "per encounter" or "per rest". No unlimited casting for you! Yeah, I worded that poorly. You get casts per day, like the sorceror, of any combination of spells in you grimoire. You can select a certain number of spells for the grimoire (Most at a time I have seen is 4). Eventually lower level spells become per encounter instead of per rest. I wasn't aware of any becoming at will though. Good to know - but where is this documented? The Wiki says little...certainly people here seem to know more than the info reported there, which is frustrating. Do you get bonus spells per day/rest based on stats (like you did in D&D)? How are you rewarded for high (pertinent) stats when you're a wizard?
  5. I'm confused about the WIzards spell limits and usage - above posters state that wizards can cast spells 'as many times per day as they want', while the wiki suggsts otherwise: http://pillarsofeternity.gamepedia.com/Wizard "...Wizards can cast a fixed number of 1st level spells before they need to rest to recover the spells. They can cast any combination of their known spells up to that fixed limit...." and the table shows at 1st level 2 (yes, 2!!!) spells are all you can cast before you have to rest. And they discourage restiing with their health and camping supplies hack. If they mean something else, the wiki is really poorly worded. It may be that Arcane Veil and Blast can be used as many times as you want, but that would reduce a wizard to a blasting role after their 1st encounter...which seems dull. Is the Wiki wrong? If this is not the correct description of the wizard class, where could I find it?
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