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Initiates
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  1. I don't think the problem is that console gamers wouldn't be interested in a game like Eternity or that console gamers and PC gamers are completely disjoint sets, but that it's not necessarily a game that most people would want to play on a console. I do some console gaming and I do some PC gaming. I enjoy both. Would I be interested in playing a game like Eternity on a console? Not a chance! And while I realize that my preferences aren't necessarily representative of the community as a whole, I wouldn't be at all suprised to find out that there is not really much of a market for mouse + keyboard, party-based, RT, isometric RPGs on consoles. (Even if many console gamers also enjoy playing this sort of game.) That said, if people do want to play this on their consoles and Obsidian wants to try to make a port... sure, go for it! But I agree, that I would hope that that's something they work on after the PC version has already been released.
  2. Looks like you've got it now, so probably a moot point, but there's actually a thread addressing this issue here.
  3. I was so impressed with AP. I know it had some flaws. But they were nothing compared to all the things they did right with that game! The branching storyline was phenomenal! And I love the way conversations were handled. I love that it's a game you can play half a dozen times and still be discovering new elements every time! I have so much respect for Obsidian and I feel like they've kind of gotten shafted on a lot of previous ventures. Here's hoping the next ten years treat them well! Happy (belated) birthday, Obsidian!
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