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Great game, too short
drithius replied to BionicKitten's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Just finished the game at a slow pace, clocking in at 50 hours. I was definitely happy with the length of the game - no sense in padding an RPG with an exhaustingly unnecessary length. It also demands at least one replay, if not more. -
Patch Notes for 4.1.2.0047
drithius replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Still no fix for AoE afflictions. Time to play another game. -
My game has been getting progressively laggier (level 16 now) but it's usually been limited to the save/load menu. WIth 4.1, my blunderbuss user is causing incredibly choppy gameplay during combat - to the point that I'm secondguessing myself at times as to whether the game is autopausing off of some condition. Could this be related to the new floating combat damage numbers? Is there some way to turn this feature off to troubleshoot?
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Did some more casual testing regarding alchemy and crafted poisons. The above confusion happened due to leaving a fighter's accuracy stance on (oops). Poison accuracy starts at 20 and only scales off of character power level at a rate of +3/level, alchemy skill at a rate of 0.5acc/point and, seemingly, buffs that explicitly modify accuracy such as cleaving stance, exalted focus, deadeye, etc. +5% damage / point +2.5% duration / point So, at character level 20, with an average 10 point alchemy skill, that would be: 82 accuracy, +50% damage, +25% duration. Not terrible really, especially paired with blunderbuss.
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Sorry for the necro, but I felt this question belonged here: does alchemy currently affect [crafted] poisons in any way? edit: I tested it with two characters whose alchemy was 1 and 5 (impressive, I know!) The results are confusing... the accuracy for the higher alchemy went down? edit: I had the the accuracy fighting stance on for the first. woops.