Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

OobatoO

Initiates
  • Joined

  • Last visited

  1. I'm not fond of the experience point system. It feels so empty. I agree with the idea of resolving a quest by other way than killing monster(or people) but wihout rewards the end of the fights feels empty. ( I do not include loot in the rewards) EX: I killed a queen spider, good, where is my rewards (except her skin). What is the point to kill such monsters? (outside the fact the spiders won't do anymore harm). I don't mind if i do not win exp when i kill some "trash mob". But for a big one it's not fair and not fun at all. There is an other point. If only relsolving quest give xp.There will be only one way to level up. I like very much to wander in the wild, resolve some mysteries, killing some dangerous monsters ( it's part of an adventurer life). IMO the only quest xp take away a lot of fun and a great part of an RPG.
  2. After the few hours I spent on the game my impressions are reserved. All feels good but there are few annoying things. First the good: The character creation is awesome, full of possibilities and really easy to understand The music is nice and the environments are astonishing. I tried most of the classes and all of them are fun to play, easy to understand and powerful. (Cipher and monk <3) Quest and dialogues seems good and immersive. Especially the interaction with the environment (eg: the dragon egg quest). When the combo Heal/stamina is fully understood it works very well. But there are the fights: My first fight was a slaughter (for me of course), I fed the beetles. It’s okay: I reload. I try something else. Great: I killed all the beetles at a frightening speed. What happened? It’s the feeling I have after each fight. Even when I pause the game and zoom. I do not fully understand what I’m doing. It’s messy, the character are too huge (their heads especially), melee character are stuck together during fights. EG : I’m in the spider lair and I attack the queen end her minions. I made some moves (fireball/ knockdown/stun…) but nothing happened, my warrior is running into my monk, my rogue is dead, my mage nearly dead. I reload, do the same move and all works: the spiders are vanquished. I’ll join what others people said: it’s too fast and we lack of some information (Character knocked down/poisoned /slowed…) whereas we have too much information about life/ attack per round … And minor things: Some spells add mess (eg : binding spiderwed), when I cast this spell I can’t tell where is my foes and where is my allies. Another point about spells: we do not have any information about how fast a spell can be cast with leather armor or heavy armor (except in combat). Does it have an impact at all? About the character sheet : I think it could be more user-friendly. It’s a bit hard to check between the abilities/talents/spells (Especially for the priest) The last thing that bothers me is the customizations. We have not enough choice (heads/hairs/faces…). I fully understand that it’s only a beta and we’ll get more on the release. Despite the bugs/fights and all disagreement I had. I really enjoyed the few hours I spent on PoE. This game has a huge potential and I can wait to play to the final version.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.