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Dust

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About Dust

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  1. I wouldn't quite put it like, but it certainly cheapens the ending we did recieve after seeing these deleted(or never implemented) scenes. Maybe we'll get lucky and they will release a 'content' patch for it.
  2. My apologies, I misread. It's possible we'll see more Mandalorians in the last KOTOR and maybe we'll get a better glimpse of what happens to them.
  3. Spoiler: On Malachor V, when GOTO confronts the remote after you power up the Mass Shadow generator he says that he modified the remote's programming and that they're going to wait and see what the Exile decides first. Of course, we never get to see this conflict resolved. *shrug*
  4. I don't think that would ever happen. LucasArts does not mess with Star Wars continuity. So everything they produce has to coincide with what we already know. We know that the Mandalorians eventually die off and so KOTOR II has to reflect that.
  5. Very impressive. I'm not a big fan of their character models, but the rest looks quite good. Especially for being free.
  6. California here. The wonderfully crowded West Coast of the US.
  7. You win the award for longest signature there, Valaraukar. Maybe some snippage is in order?
  8. I second that. Cyberpunk is a setting with a lot of potential that really hasn't been touched on too much. I dont' think I've ever seen a decent cyber punk title, but that is due to gameplay faults and not the setting itself.
  9. I say yes to multiplayer. I really don't feel all that movtivated to go through a second time when I already know the story. Multiplayer would help alleviate that and add to replay value. This is, of course, assuming that 'Project X' is KOTOR 2
  10. You sir, (or madam) deserve props for boasting a sacrifice related avatar. An under appreciated game if ever there was one.
  11. I am quite fond of my neon green. And you can change the color if you wish by using the board code.
  12. Well the first KOTOR was powered by Bioware and they are notorious for their lack of character customization. Just look at NWN, in the D&D universe you could have a lot more diveristy (and much better looking heads to choose from!) than they were willing to give us. The same goes for KOTOR and why were we forced to be human? There were alien Sith at the academy.
  13. Agreed. I would prefer a brand new project of their own design. However, I disagree and believe the Star Wars universe is very open ended. They can create their own planets and races at their leisure. Aside from a few planets you may have to visit in the sequel, they can do whatever they want with it. It would be interesting if the sequel took off where the first left with the Dark Side ending. Having to fight a battle against the Infinite fleet and the Sith. (With the possibility of becoming one yourself for you more sinister players)
  14. Sorry, I failed math anyway. KOTOR spoiler: But isn't your jedi supposed to rule all anyway? You were the Dark Lord of the Sith afterall, killed Mandalore, ended the war, etc. I guess I always factored that in when I looked at my character. And I had never had any other jedi in party really, so I guess I never experienced the over powered party. (I completed the game following the dark side.)
  15. I disagree with your # 5, Bobbin. Jedi's were not overpowered. Especially looking at the lore of the Star Wars universe. They were always more powerful than most non-jedi. And, I made add, at late game most of your enemies were jedi of equal strength and infinite number.
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