Solutions
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Longshot11's post in 6-1 Wisdom roll doing damage to me was marked as the answerPlayed scenario 6-1 for the first time and was destroyed by one of the henchmen with what appears to be a bug. I have been playing through with Merisel solo. I was fighting the dwarven brother that required a Wisdom check before fighting and failed it. The card says he would then do 1d4+? damage to me but instead it dealt me damage equal to my wisdom roll. Afterwards, it did have him roll the d4 but since my hand was already empty I don't know if it would have dealt damage or not. This happened twice before I lost the scenario.
Playing on an iPad 4
Not a bug.
Silas is a "Monster", therefore he deals Combat damage to you equal to the difference between your roll and his check to defeat (at least, that's what I take you mean; if indeed he dealt damage equal to your ROLL - yeah, that's a bug). THEN, because *one character did not defeat Silas* (in your case - the only character), you're dealt *another* 1d4-1 Poison damagae, *in addition* to the Combat damage from the failed check.
Bottomlline: what might be tripping you up is, even though Silas' check to defeat is "Wisdom", not "Combat" - failing that check still deals Combat damage to your character, regardless of any other powers the monster has.
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Longshot11's post in Bug: Burying Rooster on the first turn leaves blessing deck blank. was marked as the answerBurying the Rooster on the first turn returns the blessing deck to 30, but the circle goes blank, as if there's no blessing there. No idea what happens if you'd try to play a Blessing of the Gods (didn't have one).
1.1.6.4, iPad Air 2, iOS 10.2.
This is working properly. Imagine it in a tabletop game: the first phase of the turn is Advance the Blessings Deck - when you play Rooster, you return the only discarded blessing back in the deck, so the Blessings Discard Pile remains empty, and it stays so until the next character's turn (and the next Advance the Blessings Deck phase).
Now, this would normally be of no consequence, but imagine the following scenario - first turn of game, you flip open a Blessing of the Gods, and then explore into a Werewolf (+3 when the top Blessing discard is BotG)! I'm not sure if the app has this implemented (is an extremely corner-case scenario), but in the tabletop - you would be allowed to now play Rooster during the encounter (leaving the Blessings discard pile empty, and therefore removing Werewolf's bonus), as it will directly affect the difficulty of your check to defeat.
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Longshot11's post in Act 6 mission 3 bugs was marked as the answerThe more frustrating bug is that if a die rolls a 1 or 2 it counts it as a zero for damage and acquiring items. Not sure if these are bugs or not if they are please fix.
This is the Death Zone location power. Sounds like it's working as intended.
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Longshot11's post in Nightbelly Boa remained on top of deck after shuffle was marked as the answerYeah, it's possible it was just randomly on top of the deck, but it still shouldn't have been face up.
I just did a quick Google on the Boa - guess what, it *does* say "return it to the top of the deck *face up*". In which case - it's working as intended; it's probably not mentioned in the app, but in the card game the face-up card DO NOT get affected by deck shuffles.
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Longshot11's post in Scarnetti Manor power triggers on every character was marked as the answerSeoni Started at Scarnetti Manor as the first character in a party of 6 . The Manor triggered properly, then each character after would have the effect trigger on a seemingly random location
Seoni at Scarnetti Manor triggered on Scarnetti Manor
Lini at The Old Light triggered on Waterfront
Meri at Courtyard Triggered on Town Square
Ezren at City Gate > The Old Light
Harsk at Wooden Bridge > Sandpoint Cathedral
Seelah at Sandpoint Cathedral > Courtyard
Seoni at Scarnetti Manor > Wooden Bridge
Lini at TOL > Courtyard
Meri at Courtyard > Waterfront
Ezren at City Gate > Scarnetti Manor
Harsk at Wooden Bridge > Courtyard
Seelah at Waterfront > Courtyard
Seoni at Scarnetti Manor > Courtyard
Lini at TOL > Courtyard
Meri at Courtyard > Waterfront
Ezren at TOL > Waterfront
I'll edit this as I go.
Are you possibly mistaking the scenario power with the Scarnetti power?
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Longshot11's post in Frothing Rage power is not working was marked as the answerJust a question. How could we know if a bug report (including this one) have been taken into account ?
Usually, Aarik passes by about once a week and posts in aknoledged issues.
However, if I'm getting you correctly - you're misunderstanding Frothing Rage:
Normally, you take a card from your hand and bury it, to go berserk.
The upgrade, according to you, seems to be that you take a card from your hand and you put it back in your deck (which is NOT a Bury action).
In fact, the upgrade lets you chose if you're going to bury from your Hand OR you deck (which is probably why your deck is lighting up - not because you can "bury" into it, but because you can bury *from* it)
Hope that helps.
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Longshot11's post in Pidget on Steroids was marked as the answerYou didn't mention the Blessing, but are we ruling out the obvious Lycanthrope power? (+3 to defeat if top discard is BotG)
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Longshot11's post in The greatest Barrier of All, Flaming Mace +1! was marked as the answerso i was playing quest mode when i encountered the flaming mace+1 at the mill and then the weirdest thing happened, somehow i was able to reveal the crowbar in order to gain 1 roll dice, now i've read that this game require some sort of abstraction because silly things can happen but i'm not sure how a crowbar is supposed to help you pick up a mace, maybe it was nailed to the ground?
i took a screenshot of the bug happening but i'm currently having problem uploading the image so if you guys don't need it i'd rather avoid
This is easily answered when you read your cards. Crowbar adds 1 or 2 (with discard) dice to your non-combat Strength checks.
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Longshot11's post in Fighting with Satyr is not considered as Combat was marked as the answerI have met Satyr the first time and it seems that his check is not considered as combat check:
1. Soldier and Amulet of mighty fists are not active
2. Blessing of Erastil adds just one dice rather than two (I have manually selected Dexterity for the check)
That's because it's NOT combat. Look at the card - see below the check value number, where it says Combat for most monsters? Well. you won't find Combat on the Satyr, it's ONLY non-combat Dexterity / Acrobatics check (so, if you want 2 dice - you need to play Blessing of Calistria).
Btw, the same applies for the Siren which only has a Wisdom check.
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Longshot11's post in Weapon penalizes you for having proficiency? was marked as the answerNo one has ever accused Goblins and their implements of being intuitive.
(yes, it's supposed to work like that)
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Longshot11's post in Bug: Paralyze works intermittently. was marked as the answerI noticed that Paralyze sometimes doesn't give the opportunity to cast when it should. I can confirm it doesn't work on Carrionstorm, for example.
1.0.3.1, iPad Air, iOS 8.4.
Paralyze is a Mental spell. Undead are immune to Mental.
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Longshot11's post in Extra Dice ? was marked as the answerCan someone please explain why I start with 2 dice instead of one (See picture) ??
(I am new to the game so apologies if this is obvious but I couldn't find the answer)
Because you're playing Kyre who's holy mission is to kick undead ass. She adds 1d8 with the Magic trait on ALL her rolls against Undead monsters.
NB: This power seems to currently be bugged, so it may not add the Magic trait against Specters and Ghosts.
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Longshot11's post in Story Mode not awarding Gold was marked as the answerThe bug I'm encountering when I play is after a first time completion of a difficultly, at the gold reward screen I will get a Zero instead of the expected amount of gold. I speculated at first maybe I'm not being awarded my gold because I am a commuter and sometimes, I'll start a Story Quest at work then commute and lose my connection then finish the quest at home. But its also happened to me when I've played a full Story Quest at home with a stable internet connection. I've unfortunately been unable to narrow down what causes it, just that it does happen randomly. iPad Pro 9.7 iOS 9.3.2 Version: 480-20160602
Unfortunately, Normal and Heroic difficulties of every scenario only award Gold the first time they're completed. Only Legendary difficulty will grant you Gold each time you complete a scenario.
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Longshot11's post in Must discard one card additional to force damage with Vicious Trident +1 was marked as the answerUnless your in-game Trident is somehow different from the one in the Gallery - it says "For your combat check, reveal this card and DISCARD ANOTHER CARD".
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Longshot11's post in Mail of Escape bug? was marked as the answerWell, with most enemies, it doesn't really matter if you get na initial "Evade?" prompt, you decide to battle, but then reconsider - in these cases, it's perfectly OK if you're still able to evade (for example, Merisiel doesn't get a prompt at all - she get's both her Evade and BAckstab powers lit up and active, and up until the time she actually rolls any dice, she can select one or the other)
What WOULD be a bug, is if for example you encounter Wildwood Boar, you decline to evade, but then you fail his pre-combat Wisdom check and reconsider about fighting it. At this point, you're already in an encounter (initiated by your Wisdom roll), so the Mail of Escape shouldn't be working.
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Longshot11's post in Beat Here Comes the Flood, Can't Continue was marked as the answerIn the first game, I closed no locations, and the game ended by magga eating the last card from the board.
In the second game, I encountered the last card myself to trigger the end.
Not sure if this helps anyone or not
I believe Faranim nailed it. I'd recommend if someone is still stuck on HCtF - try to manipulate the game, so it is your character who encounters the last location deck card in the game, as opposed to letting Black Magga eat it.
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Longshot11's post in Possible bug: Evoker preview missing 9 hand size was marked as the answerThis was mentioned by Chainsawash in the role discussion thread and I just confirmed it: the preview for Ezren's Evoker role has a maximum hand size of 8, rather than 9 as in the game. I join Chainsawash in hoping that this is a bug with the preview as opposed to a nerf to what is already one of the worst role cards ever printed.
To clarify: this bug is only present in the Store preview of the character. If you vies Ezren's Evoker role n the character select screen - he correctly has the Hand Size 9 upgrade.
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Longshot11's post in Can't start hook mountain? was marked as the answerhttps://forums.obsidian.net/topic/86784-the-hook-mountain-massacre-is-locked-but-purchased/
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Longshot11's post in Local heroes - Valeros - quest completion bug was marked as the answerThis has been posted before but I didn't see a dev response so I'm reposting with my observations.
https://forums.obsidian.net/topic/86457-unable-to-claim-rewards-or-continue-progress/?hl=valeros&do=findComment&comment=1805252
I have completed the Local Heroes scenario multiple times with different characters. This was my first time playing with Valeros and I was on legendary difficulty. After completing the scenario, I am stuck in the rewards screen. When I quit out and try to resume the game, I remain stuck at the same screen. Screenshot attached.
http://m.imgur.com/inFHsMa
Anyone else facing this problem, with or without Valeros in the party? I suspect Valeros is the problem - seems to be the common denominator with the previous reports. I'm playing on an iPad Air 2 with iOS 9.2.
https://forums.obsidian.net/topic/86820-game-frozen-end-of-scenario/
Valeros is not the problem, Local Heroes is. Known issue.
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Longshot11's post in Loot rewards was marked as the answerNot a bug, per se...but very frustrating.
When receiving Loot as a reward, if you drag it down into the available items list and NOT onto another character, you lose the loot. This is a bit frustrating (I lost a Medallion this way).
It is not lost, but you need to tap the 'ALL' filter to see it.
The devs are aware of the issue.
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Longshot11's post in Full Equipment screen? Am I missing something? was marked as the answerIs there a way of seeing all of the loot you've collected in all of your adventure? When I go to the equipment list on the adventure screen I see my characters and their currently equipped stuff... but underneath there is nothing. When I click 'View All' there is still nothing.
The only time I can see all of my equipment is when one of my party members is missing equipment after an encounter- then it will force me to add something so I can proceed.
Is there any other way to see all of my equipment? It seems like I'm missing something.
This seems a popular misunderstanding (Obsidian, better pay attention), but it is not *Your loot*. Everything that you don't put in you character decks after an adventure is lost. Lost in the sense it returns to the virtual *box* of the game - and you can still encounter it in later adventures, but it isn't store in any sort of 'cache' as you might be thinking.
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Longshot11's post in Barriers left on top will no longer trigger on explore. was marked as the answerCollapsed ceiling blocks all further progress.
I got it on one character (2 character party) who could never do it, failed, it goes face up on the deck.
Moved my other character (who can actually defeat barriers) into the location, and consequently no exploration works anymore, no roll to defeat triggers.
Other things such as heals, healing potions, giving cards, and ending turn all work. Exploration is completely gone, though.
It's a visual bug/bad design decision. You have to manually drag and release the Barrier from the top of the Location Deck to the upper right side of you screen. Once released there, the Barrier will trigger the encounter.
At any rate, the Devs are aware of the issue and are giving it consideration.
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Longshot11's post in Elven Chain Shirt Bug was marked as the answerElven Chain Shirt is Display to reduce damage by 1 (meaning it does back in your hand before optional discards and reset your hand).
However, if you still have damage remaining with no cards in your hand and the shirt displayed, you are force to discard the shirt.
Wrong. It says "reveal", not display - reveal is instantaneous action and the card immediately goes right back into your hand. I can understand how you've been mislead by the UI though, as 'revealed' card (exactly like 'displayed' cards) visibly leave your hand and stay beneath the encountered card, until your check is over (but for all intents and purposes you should imagine them going back into your 'hand' the moment you press that 'Reveal' button.
Take another example, if you will: Amiri can Reveal a Weapon for her combat check (the weapon goes beneath the monster, visibly 'out' of her hand) , but then she can activate her Berserker Rage power by burying that same weapon (even though it doesn't appear in its normal 'hand' space on the bottom of the screen.
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Longshot11's post in Shield of Fire Resistance doesn't block (all) Fire damage was marked as the answerAny chance you used a 2-Handed weapon for the second combat check?