@Zantetsuken (way back)
What I meant was that you can't do the amount of actions/decisions in RT without Pause that is necessary for fluent gameplaying hence giving unfair advantage to (usually lacking) AI especially with huge masses of controllable troops (most RTS are just isometric FPS ).
A pause solves the problem but then the problem is the quality of AI and the implementation of eg. D&D turnbased ruleset to a realtime environment which will never satisfy the HC fans.
TB OTOH eliminates much of the human error making the combat too pre-calculable and sometimes allows the use of TB-cheese eg. start combat, move out of cover, shoot, return to cover.