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talharbash

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Posts posted by talharbash

  1. Well we can hope it's justified. I hope they don't do a DA2 and just not really address the situation (because, frankly, there's no way Hawke-Mage should have not been tossed into the Circle).

     

     

    Yes I did one play through as Hawke-Mage (my only play through) and no one batted an eyelash every time I cast a spell. I could freely pick between the templars or the mages at the end with no one questioning the massive staff on my back and all them fireballs!

     

    That's why I really don't think DA:I will address it. We shall see... we shall see.

  2. Maybe it is explained better at the start of DA:I. I can certainly say that at the end of DA2 the mages and the templars (Chantry) went to war. Mind you this was totally what Bioware did. No one asked them to take the story in that direction.

     

    As for the Qunari you're probably right. It still makes me think they jumped the shark on it. They could have kept the Qunari as a non playable race instead of pander this way.

  3.  

    The "Qunari" inquisitor isn't culturally a Qunari.  Technically the Qunari would call her - as I understand it - a Valshoth, someone who has never heard the Qun (as opposed to a Tal-Vashoth, someone who has abandoned the Qun).  That's the trouble of combining a culture and an ethnicity, though, it lacks clarity.

     

     

     

    Every iteration of DA has changes made to the Qunari.

     

     

    The Inquisition leader is the leader because they're the only person to have survived the initial Fade Breach which has given them special "powers" that can be used to close new Fade breaches, thus they get made the leader regardless of their background.   Since the story is heavily in Orlais, I'm guessing the Inquisitor is put in their position by the Divine herself (thus mooting most Templar protestations).

     

     

    This is more difficult for me to accept than the Qunari changes. DA:O went to great lengths to show how mages outside of the Circle are considered outcasts and the templars hunt them down. All of this is brought on by the Chantry in DA2. Now the Divine appoints a mage to lead an inquisition?

     

    Sorry but if Shepherd from ME made a cameo in DA:I I would not be surprised. There's no integrity left in the story. They should have stuck to the Greywarden/Darkspawn story they had going. It actually got interesting in the final DLC.

    • Like 1
  4. I don't get the obsession with comparing and competing everything, I don't get the game snobbery and I don't get the mud slinging. They're two very different titles and I'd argue they're - in gameplay terms - completely different genres. You may as well compare Call of Duty to Age of Empires because they're both about war.

     

    They're not two genres. They're both CRPGs. I think for a long time Bioware was pretty much the only game in town and they took things in a direction that a lot of their older fans did not like. This is why you're seeing a comparison now.

     

     

    I appreciate this is an internet forum largely populated by roleplay sorts, so it's compulsory to argue about everything (seriously - the romance thread is an embarrassment to us collectively as a community) but come on, a hardcore RPG fan should be ashamed of owning a major release because, why, it's a bit TOO mainstream? Be less hipster.

     

    I actually don't think that DA:I is "mainstream" at all. I think it's a very stark reminder of where this genre ended up going.

    • Like 3
  5. I saw the DA:I preview video and they had a Qunari Mage as the main character.

     

    Yeah that makes sense... I mean the Qunari keep being reimagined in practically every game in the series. It gets to the point where they just jumped the shark too many times and threw in whatever their fans asked for without keeping the integrity of the world.

     

    And a mage leading the inquisition? Hilarious. Reminds me of DA2 where you can play a mage and side with the templars and no one notices you're casting fireballs left and right.

     

    Strongholds or not, the DA series needs to be rebooted or shelved.

  6.  

    I can tell you Wasteland 2's "beta" started with low res character models and players complained. I have no idea how many man hours it takes but don't expect your players to overlook it.

     

    Your game looks beautiful. This will stand out like a sore.

    Wasteland 2's models were WAYYYYYYYY more primitive than what we're seeing in here. Just for the record.

     

     

    I agree. I think these models aren't as bad and overall the entire art direction is better than WL2 in my opinion. I think it's a shame that such a great looking game can't get the last mile done right with a close up paper dolls looking good, though. I think most of us will overlook it and enjoy the game just fine but folks who don't usually play isometric RPGs are going to find it jarring.

     

    Maybe it's something they can put time into post release.

  7. It would be an enormous amount of work to up-res all of the character models for a marginal gain in image quality on two screens in the game.  At the beginning of the project, I did say that we were going to be keeping the view of the characters relatively limited on these screens because it would be prohibitively expensive to model and texture them all at a high level of detail.  We have six races and two sexes that can equip dozens of different suits of armor/clothing with dozens of different weapons and shields.  The only way we could author all of these models with our budget was to limit the mesh density and texture size.  Sorry.

     

    I can tell you Wasteland 2's "beta" started with low res character models and players complained. I have no idea how many man hours it takes but don't expect your players to overlook it.

     

    Your game looks beautiful. This will stand out like a sore.

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