I'm posting here to second that sentiment. I don't know what's with the vitriol but your work is incredible. My week-end just vanished thanks to you guys.
Playing Eternity feels a lot like reading a really, really good book : it's enthralling, hours of your life simply fade away and each session leaves you with something more, like old stories. If there's a game in recent memory that could remind us of what the craft of a role-playing game looks like at its best, that would be Eternity. You executed brilliantly on every single aspect of the game.
In particular, the combat system and mechanics are truly great. It feels very logical and methodical while allowing for very interesting builds outside of the traditional RPG cookie-cutter templates. It requires you to know what you are doing, which makes it even more rewarding when the Plan comes together. I particularly like the grazing system, which does away with the excessively random nature of dice rolls while remaining up to chance. So I strongly disagree with those that would find it bland while not understanding its logic. This system somehow manages to make me feel right at home after playing BG more than a decade ago while being an incredible breath of fresh air. It provides fair and interesting challenges that actually require you to stop and think about your oponents, and most importantly it succeeded at breaking away from tradition in a genre whose history couldn't bear more heavily on it.
So congratulations to everyone at Obsidian, this game has a spark that I haven't seen in a very long time in an RPG. Thank you for delivering on my Kickstarter hopes .