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Griebel

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Everything posted by Griebel

  1. Naaaaaaah, after a couple of months of ingame time your ranger would be capable of taking down the main baddie all by himself and his horde of hamsters "Go for the eyes and all of the other bodyparts, Boo and your children and children's children and children's children's children, go for the eyes and all of the other bodyparts". Though one well aimed fireball would make one hell of a furry mess ...
  2. I can imagine this druid coming to a henge like in BG1 and 2 and going: "Ah, Stonehenge, where a man is a man and the children dance to the pipes of Pan" with some folkrock playing in the background.
  3. Shadowrun Returns uses a checkpoint save system if you haven't tried it yet. Shadowrun Returns is a nice enough game, but players consider the checkpoint saves to be one of the major faults. Once you proceed to the next level you can't redo your choices. One clusterf*ck and you may need to replay an entire level or be seriously gimped if the mission has multiple levels. Choose the wrong companions or bring the wrong consumables and at best: play the same level again and again until you succeed, or at worst: you need to restart the whole game.
  4. @AGX-17 I don't talk about enchanted items or every humanoid enemy dropping his full gear or not. I just don't want silly drops, as in no greatswords from rats, no skeletons with vegetables or yesterdays newspaper.
  5. Thank you, Prometheus. That was the kind of information I was looking for. My system isn't THE system, but it works best for me. Glad to know I can just ease into this game without breaking my routine. I tried other formations, but keep getting back to this one. I hope there will be some kind of demo so we can get a feel for how the various classes work in the real game instead of only pen and paper. Get some feel for ranges and positioning.
  6. Please make lootdrops sensible. It is rather silly when I kill a rat and it drops a greatsword or an armour. I can understand a wolf accidentaly swallowing a few coins or gems when devouring a victim and accidentaly his purse, but a rat carrying anything is really immersionbreaking. You can skin a wolf or bear for a pelt, but I don't see it carrying weapons or armour (meant for humanoids). Another pet peeve is finding a "recent" book or a fresh potion in a crypt that has been closed off for hundreds or thousands of years. I don't want to find a "recent" text in a place where noone has been for years, like the ruins of the Creator Race in NWN1. Skyrim took this to extremes. Finding fresh vegetables in the back of a crypt teeming with highlevel undead is really jarring. Foodofferings at graves/crypts are and were not uncommon in real life but usually at the stone or door.
  7. While playing the IE-games (apart from PST) I always form parties consisting of three melee classes, usually paladin+fighter+cleric and 3 ranged classes, usually ranger or bard+rogue+wizard. This system developed after playing PST where you just crowded the enemy with up to 5 melee fighters and 1 ranged classes, though mostly I used 4/2 after obtaining Nordom. When fighting in narrow corridors this is (for me) not advisable unless one or more of the meleetypes are using pikes or halberds and just jabbing at the enemy over the shoulders of the frontliners because they otherwise can't touch them. Even using 3 melee guys can cause the third guy to just have to stand around twiddeling his/her thumbs, unless it is a supportcaster like the priest. Reading the descriptions of the classes I understand only the ranger will be a good ranged class. The wizard will be (only?) slinging spells and the rogue will be mainly melee. Fighters can be second to rangers, as in: "while fighters are often thought of as being primarily melee-based, they can specialize in a variety of weapons, including bows, crossbows, and even firearms. They're unlikely to outclass rangers at their own game, but fighters can be almost as dangerous at a distance as they are up close". But what about the others? The chanter, the druid and the cipher? The cipher reads as another melee type, as in: "wielding knives engulfed in purple flames that "cut away" the souls of their victims". The druid also seem to be mell-oriented. The 3/3 system has always worked best for me in all of the IE-games (apart from PST). I dislike equipping everybody with a second weapontype (melee vs. ranged) and investing those scarce skillpoints in a skill I seldomly use. I use vanilla classes because I get a headache from munchkinising to get übersuperduperfantasticawesomeleetz ninja/pirate/barbarian/wizards who can tackle the game on their own.
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