Jump to content

Cubiq

Members
  • Posts

    394
  • Joined

  • Last visited

Everything posted by Cubiq

  1. I came to visit the forums after a few months and glad I got to see this. Thanks Sensuki for all your hard work. There were many things I learned from your videos and even learned some of the mechanics that were in Baldur's Gate that I didn't know before, even though I also replay it every year. When I first got the beta I was having lots of troubles with the beetles but luckily right after that I saw your videos on how to deal with them and it all became clear on how to approach combat from then on. I still won't support this game because there just too many design decisions that I just can't agree with and never will. I'm sorry I didn't show support for you're ideas very much even though I agreed with most of them. I should have been more supportive, but some of the things in real life really put me on the edge at that time, along with my waning support for this game Also sorry to hear that the people who were criticizing your critique videos got to you. Overall I thought that your videos were very well received and I didn't find them at all harsh. There are some serious fruitcakes on this forum if they found THAT harsh. Or maybe it was their only retort against your ideas, who knows. You're a great presenter and your knowledge of figuring out game mechanics is well above most people. I seriously hope you one day get in to game development. You would definitely get my support.
  2. Well it's really the targeting clauses that do all the work. The enemy could easily walk through your tank and destroy your back line considering how poor the tank's damage output is. They could even decide to focus fire your dps melee like rogues and chanters and your tank wouldn't be able to stop them.Especially now that there's a cooldown to the disengagement attacks.
  3. Don't want to derail the thread but in short, it depends on how many and which enemies are engaging you. It's a safer bet to just use other means like ranged weapons/spells and save yourself a disengagement hit.
  4. A word of caution. They aren't in this quest, but watch out for elder orb beholders. They have imprisonment.
  5. It was only last year that i discovered you can actually cook a dog stew for them I can't believe i still find new stuff in the game.
  6. Yes the xp you get at this level is worth it. And i said he missed it because he's already at the umber hulks
  7. @PrimeJunta Before you leave the keep look for a furnace (not the kitchen) on the ground floor and try to find a way to use it for something, you won't regret it.
  8. Yeah, only out of their kindness though. Beta still works but I'm not even going to bother with it anymore.
  9. I expected **** like this but wow.... they are actually 100% set on this path. I now regret nothing.
  10. I'm pretty sure the reason why the difference in experience varies is probably due to bugs. I read, maybe 2 days ago, someone saying they were hitting 400 dmg with his rogue. also yeah... http://i.imgur.com/5rqNETB.jpg?1
  11. Yeah that's a given. Just thought I would help narrow the bug down on what might be causing the problem, since I remembered encountering something similar, but i never reported it because I think I had trouble replicating it.
  12. Try the ability from further away so that the enemy is standing near the edge of the cone or even further. I think i remember encountering having the same bug, but i noticed that it did hit the enemy that was further back for some reason.
  13. You can save Coran if you're fast enough in killing/intercepting the enemy.
  14. I'll just point out as I did in the bug report, the 10 DT that beetles ignore has been in the game for several builds. (at least 3) Whatever you guys find more difficult, probably isn't related to this.
  15. Beetles have ignored 10 DT for several builds. Anything you feel might be off probably isn't related to this.
  16. On Hard no. Even with all the talents/abilities you will be able to disengage once or twice before needing a heal. On easy maybe I have no idea how it's on normal.
  17. The Paladin aura doesn't work this version and i have no idea if it stacks with the talent or not. Not if you have Cautious Attack and Vigorous Defense already. And you do need to actually have high accuracy for that ability to be semi reliable. But this isn't really mobility, it's an escape and it works 1 time, for 1 class. Which also proves my point that using this is better than suffering a disengagement attack so i don't really get why these are mentioned. You don't want to do that to disengage. The way disengagement works now is you will be able to get away every time so you don't need to sacrifice -20 deflection to do it. No playing a strategy which you need to sacrifice classes, chants, talents and auras to actually work and isn't up to pair with the rest is not good. There may be some people that will attempt to play this way but it's like calling a "no healing" playthrough a strategy. It's not really. Also it requires levels before you can actually attempt to play it, which makes it even more questionable.
  18. False, there's actually a couple of skills, talents, attributes, abilities that aid a "Tumble" build, but I think the components may be named differently. I've seen a couple of "+15 Disengagement Defense", so you can totally build a "Tumbler" character, but it doesn't quite feel optimal in the Beta, because of bugs. My ranged characters can get disengage attacks by just moving a bit against melee enemies blocked by my melee units. I may be wrong. I haven't actually played the beta, just been reading voraciously and watching videos. I haven't seen or heard anything about it until now. Can somebody experiment with a build like this? Is it even possible in the beta? Graceful retreat talent gives you +12 defense on disengagement. The disengaging Chant from the chanter lowers the accuracy of the enemy by 20 on disengagement attacks. No, you will be making a gimped character with that built. The game is made for you not having to move at all if you position your character at the start of combat so wasting any points in to creating such a character is simply not worth it. If you go on Hard and engage 2 beetles with your custom level 5 fighter with bbfighter plate and bbpriest shield, with Graceful Retreat and Cautious Attack talents, I can guarantee you that you will most likely need to waste a heal on your fighter if you disengage, unless they both miss. If you are unlucky with the rolls so that all of the swings on you are hits you can be left with about 10% hp. If you get crit by a normal auto attack right before moving away there's a chance you'll be dead. And this is only if your fighter has full health. So you will likely need to spend 2 heals to move your fighter from 2 beetles. One to top your fighter off and one to use after an unlucky roll. (you usually pull 3 beetles on Hard when there's a group of them or 4 if you screw up). You can forget doing this with any other character that doesn't have plate armor and unless your characters are level 5 you can't get these talents. If you create your fighter with those talents to also have 18 intellect for maximum deflection and bring along your Chanter to lower the disengagement roll of the enemy with their chant, and pop the Vigorous Defense for +20 defense then you can successfully make all the beetles only graze you on disengagement. Versus your 135 deflection (assuming you aren't flanked) the chance of graze against you are: Adra beettle: 20% Stone beetle 10% Wood beetle 3% The rest of the attacks will be misses. On a side note: These are considered trash mobs, i have no idea how effective this is versus bosses. The Adra beetle can graze you for 22 damage. The wood beetle can also do around 20 damage if he manages to graze you with poison. So there's still a chance you'll get killed on the next 2-3 attacks when they catch up so again it's still better to fully heal your tank before disengaging On the other side you have cheese spells like Withdraw, so that if one of the enemy does run/teleport past your front line, you just use that spell and save yourself 1-2 heals and a CC (to actually disengage your back character as well). Or you just dps the enemy down, which works most of the time. I've had less time to experiment disengaging back line character from weaker enemies, (like spiders) so i don't know if it's really worth it, but you need a free offtank to pick them up if you do, so it's easier for me to just heal, and dps them down. From my experience disengaging is always a last resort and building your characters for that isn't worth it and it works even less on Path of the damned.
  19. Yes the spell seems to be working fine. I just tried it and the beetle's attacks ignore exactly 10 D.T. of armor even on the BB warrior so the spell seems to be working as intended. The only thing should be fixed then is the spell description to be more clear so that we know it affects crushing, slashing and piercing.
  20. No the problem is the engagement since it's easier to fix than the AI. If you serriosly expect them to make an AI so advanced it would be able to recognize your character position and whether or not you are baiting it to get hit then my answer is just: lol
  21. No you didn't or you would know that the issue is that there is no way for the current AI to check where you are positioned and whether or not he will attempt to close the distance based on that knowledge.
  22. Nope it's not that, i'll let Sensuki decide whether he shows you or not, since it's his video.
×
×
  • Create New...