To question 5, none of them would hugely factor in my decisions because if its an Obsidian game and I love it, then I'm buying it.
To question 9, I only play two of these genres (three if you squint), do I really have to rank all of them?
For a bonus round.
White March was awweeesssoooommmmmeeeee.
BUT I agree with the OP in that the transition b/w Main Game and White March was too abrupt and jerky. I had trouble with justifying why my character would go on such a long trek with their soul in peril (hello Maerwald) and while on an already important quest. It would have been better, imo, if the hook was something about following a trail where one could stave off the coming insanity of being Awakened to justify the time spent.
Like if you were doing something similar with Deadfire, I would urge a compelling hook like finding a super magical cannon that you could strap to your ship and blow Eotha's head off with it, even if it turns out said cannon doesn't exist.
I know White March tried a hook with Leaden Key agents but it was not compelling enough to prompt me to drop everything and go after them.
Also it bothered me that I had to be mindful of Stronghold business while being far away. Soooo annnoooyyyiiinnngggg! But I imagine this won't be so much of an issue since we have much more manageable stronghold now.