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The state of Chanters
Isn't there also the problem that chanters currently don't profit from stats in the way that you would expect them to? IIRC int doesn't increase the linger time and dex doesn't reduce the casting time of chants. Am I mistaken?
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What attribute bonuses should have been
Yes, and the flaw there is that Might is used for those skill checks rather than Athletics which makes more sense. Still a flaw, just a flaw in a few places in the game rather than a fundamental flaw in the design of character stats. Yeah, this. Using Might for physical feats of strength in interactions is clearly a mistake, just not one in the stat system.
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What attribute bonuses should have been
At first glance, this actually doesn't seem bad at all. More complicated, but way better than OP's system. With this, I can see e.g. a wizard wanting each stat except Str. But one stat not being that useful for a given class is acceptable, I'd say. If someone based a mod on this, I'd try it.
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What attribute bonuses should have been
I pretty much agree with you. Apart from Perception, what the stats do seems alright to me, it's just that the numbers are out of whack; e.g. Con doesn't have enough of an effect. I don't know what you mean by "add interrupt resistance" to Resolve, since it already does that. Do you mean add more of it?
- What attribute bonuses should have been
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Chanters too slow
Wait, it counts chants completed, not phrases? That makes zero sense :/