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kNOwWHEREtoRUN

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About kNOwWHEREtoRUN

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    kNOwWHEREtoRUN

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  1. On durability all non-magical crafted items should have durability or not at all. Some magical items could have durability. Epic magic items should not have a durability but should have a hidden mechanic that would allow it to be damaged or broken (for storyline reasons). Crafting should be broken down into relevant skill systems (i.e. weapon-smithing, armor-smithing, and so on). There should be a skill that corresponds to whatever the character is crafting. These skills should determine resource use, time of creation, durability, quality modifiers and all these same factors in repairing items. The level of each skill should also have a hidden lore bonus to identify items the character is proficient in crafting. The map and travelling could be way more interesting. For example, Lore should determine what maps can be fast travelled to. If you have a low Lore then you don't know much about the area. Unless, of course, your character is from a specific area then they would see more maps (higher geographical knowledge) to fast travel to than someone not from the area (different race) with the same Lore score. You should be able to fast travel anywhere that is on a map regardless of whether you have been there or not. However, if you haven't been somewhere you are fast travelling to, the encounter chance should be increased proportionate to how far away from an area you have already explored. Finally, the more you explore an area the easier it is to fast travel in that area without an encounter unless the story dictates otherwise. Fast travelling in dungeons is convenient but also makes that dungeon less dangerous. I think fast travel dungeon mechanics should be a crafting challenge and/or a spell-casting challenge. For example you could craft a transport rune or you could perform a transport ritual and perhaps both could be combined to expedite the travel. I think these ideas are ideal, but, I understand that they are probably too mechanic-heavy to implement. Whether you agree or disagree I would like to see these features in my game.
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