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Ixe

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  1. I would like to add my voice to many of the concerns over item durability. While the binary means of having something damaged or not damaged reduces the amount of micromanaging needed over repair, I am still not convinced that the mechanics serve the system. As it has been mentioned, durability fits settings like Fallout where resources are scarce and need to be scrounged, not necessarily a high fantasy setting. Otherwise it can be tedium. The point has been argued that durability acts as a scaling money sink to keep player wealth in check. While it can serve this puprose, it has been prop
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