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Koveras Alvane

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About Koveras Alvane

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  1. In conclusion, "totally possible" in this thread actually means "totally possible if you build your entire party SPECIFICALLY for such an occasion, and if you play in any other way, you're screwed". :D
  2. So the quest only triggers if you leave through the front door? Because if you snuck in, you still have a ton of guards patrolling the main floor, so you have to exit through the sewers. Also, my favored tactic for taking out the wizards is to have my melee guys shoot them with arbalests right at the start and then switch to melee without reloading. You can't actually leave through the front door as it is locked, it will open with Kolsc as you approach it and trigger the end of the quest. You mean the front door of the throne room, or the door of the keep?
  3. So the quest only triggers if you leave through the front door? Because if you snuck in, you still have a ton of guards patrolling the main floor, so you have to exit through the sewers. Also, my favored tactic for taking out the wizards is to have my melee guys shoot them with arbalests right at the start and then switch to melee without reloading.
  4. Thanks for the advice. I tried using AoE CC spells but I somehow always end up hitting my own guys more than the enemies. :-/ Also, how exactly do you stop an enemy going past you? Whenever I try, they just take their AoOs and run on, without aggroing me.
  5. I have a 2W Rogue PC, and only one tank... I do have Durance, but I cannot set more than one trap at a time: whenever I put down a new trap, the previous one disappears. You speak of them as plural, so I am guessing that's not an intended balancing feature? Also, can you sneak in combat?? I took the Backstab feat, but it turned out pretty useless thus far, because I can never sneak up to within 2m of any enemy. About Eder tanking: I still don't get whether tanking even works in this game. Even with maxed out Engagement, the enemies often just ignore it, and rush for my mages. I mean, it's the tactically smart thing to do, but I'd like some means of controlling the battle. Also, if I come back later, will everything remain the same? Because it's kinda silly, plot-wise, if I infiltrate the fortress, then leave and come back a month later to finish off the last boss, still waiting for me. :D
  6. This has nothing to do with the bug reported here, but I don't wanna make a new thread, so... please, someone tell me how you killed that godawful paladin of a Lord. :-/ The game has been pleasantly challenging for me up to this point (even though I snuck my way through the castle, mostly), but this particular fight is impossible - my entire party is down by the time I take out the supports, and I've barely made a dent in the paladins' armors. Is my level too low, perhaps? I have a four-man party, all at level 4. What level/party size are you supposed to have when you go in there? :-/
  7. As someone who played a bunch of D&D paladins, this update pleases me! :D However, I have a question: Does playing a paladin in PE have as far-reaching consequences to role-playing as in D&D? The update seems to hint that way (what with emphasizing fanatical devotion to the paladin's respective cause), but mostly focuses on the combat abilities. What I mean is like in Icewind Dale, you had to turn down monetary quest rewards if you had a paladin in your party. Will the same be true (in respect to the paladin's specific cause, of course) in Project Eternity?
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