Minor spoilers ahead!
Hi all,
after a long wait I finally began playing this game, the game I was observing from the very beginning and, as a hardcore player of the BG/IWD games, I was full of enthusiasm for the game which I hoped would bring back the feelings those gems evoked.
Before I go into details, let me say, that PoE managed to bring these types of games into attention again and was successful, but there are a few aspects, which holds it somewhat lower and even though I´m trying to play it without constant comparison to those games, sometimes the thought of how would BG made it better hits me.
First of all, I´m not finished with the game. I´m in the second act and have bigger part of the game ahead of me, so my impressions may change.
I have seen a lot of complains about various restrictions/changes of the game mechanics, namely resting restrictions, endurance/health... I actually find these mechanics as improvements over BG/IWD, where you could nearly always rest after every battle and assault could be easily cheated by reloading, and in later parts of BG the resurrection spells and items became so frequent that the death was not really an issue.
The game is a bit smaller compared to BG, probably because of rather limited budget. By smaller I mean fewer NPCs, encounters, voice acting, no cinematics, nerfed rogue (ability wise, no combat).
Music is OK, while I preferred BG music, it´s not about nostalgia. I simply prefer the music of BG because it has...I don´t understand music theory, so I don´t really know how to explain it, but BG music has more sound layers, more instruments, while PoE is more Jeremy Soule oriented, with single lead melody.
I find graphics varied. While all the interiors looks absolutely gorgeous, cities/villages and objects as well, environment areas are lacking. I was eager to lose myself in deep forests, windy mountains and misty swamps, however all the areas I have seen so far are generic and visually a bit flat.
How could we have this, 13-15 years ago:
http://games.thehawkonline.com/infinity/iwd/maps/iwd1-valeofshadows.png
http://www.sorcerers.net/Games/IWD2/Walkthrough/maps/shaengarne_river.jpg
http://www.sorcerers.net/Games/BG2/Walkthrough2/images/maps/chapter-6/forest-of-tethir.jpg
And now we have this:
http://game-maps.com/PoE/img/Map-Woodend-Plains.jpg
Not want sound rude towards game designers, I just expected the places to be more varied. Here, all the places are rather random, lacking character, which leads to my biggest complain...atmosphere.
I find depth and atmosphere the biggest downfall of PoE. In BG/IWD every place had it´s own distinct sound ambiance, creating unique character for each place. Here you can hear a lot less ambient sounds and most of them are rather generic and repeating everywhere. Most notable were taverns. So far I visited like 5 taverns and no matter whether it was in noble part of the city or some backwater village, it has precisely the same sounds and music used. In BG, Copper Coronet, Sea´s Bounty or more noble taverns in Promenade. They all seemed...different. This applies to other areas as well. When you walked in the wood areas in later parts of BG, you could totally feel the forest, in IWD2, you could feel those icy planes and the main reason is the audio work and function of the place. The difference here can be seen mostly in cities/villages which have large, spacious but empty spaces. Most of the Defiance Bay districts so far are giant, empty streets. In First Fires you could at least made those beautiful buildings more visible instead of stretching those streets. When I first arrived to Dyrford and saw the map I was totally eager to explore it. After seeing empty streets and tavern with same old music/sounds and only non-interesting villagers of Eora with their haemorrhoids preventing them from sitting down. Why is everybody just standing?! Was it that resource consuming to make a single sitting animation? No day-time routines or something interesting can be seen in the streets. Very quickly the eagerness degraded into chore. So many encounters could have filled these empty places. BG had so many, often funny encounters, which added to the world. Also, the places does not change. There is no day/night cycle. Well, the one we see is just change of colour tone, without any impact on anything. In BG, shops closed, people went sleep and the streets filled various hideous individuals, black market sellers, courtesans. You actually wanted to travel during the day because the night was more dangerous to travel, with vampires in BG2 or bandits in BG1, etc... In PoE the place is still the same. And making a permanent weather effect, specifically continual rain in Gilded Vale was not a good idea. It created the initial melancholic feeling but later became irritating. This game has a wast amount of lore but with so little detial in the function of the places and no that great audio work, the world seem more flat. Everything is very serious here, no occasional funny weird stuff like Larry, Darryl and Darryl or Neeber or the most famous dart thrower, drunks, etc...To make a game mature does not mean you remove funny or silly elements, Planescape Torment was full of it after all. This goes for recruitable NPCs as well. Their stories/chat may have something into it but it just screams for some more drama/romance. And by romance I do not necessarily mean dating simulator we see in modern Bioware games. Larger part of the chat is just...uninteresting. I guess many of you are eager to explain me for a millionth time that we do not want some silly stupid Minsc, silly stupid Bioware writing. But that´s not true. BG has very good writing, both silly and mature and it has other, more cleverly written NPCs. So far, the best part of the game was Raedric's Hold. From design of the place/quest, to audio and solution possibilities with various ways of entering and infiltration, reminding me of Thief game. It really was a great quest and if the entire game was made this way it could have been serious rival/respectable successor to BG. This is my biggest complain for the game, one which lowers the game from pure enjoyment to something I will probably forgot in time.
About the combat, I think everything was said million times before. It is...crazy fast. I play all the battles on slow mode, I would vote for toggle to automatically switch to slow mode in combat. Game with solo character can afford such fast combat, but not a game where you are to manage 6 characters with different abilities. No matter the pause button, I often don´t push it early enough.
I hope it did not sound too harsh, it was not my intention, so some more encouraging words at the end.
When I say that BG is better, that does not mean this game is bad. This game is really good, better than any other AAA atempt to recreate BG so far. So in my rating scheme, where 0 is lowest and 10 is highest, where BG has 9.5 and Neverwinter Nights 2, Dragon Age, Drakensang has 5.0, PoE gets 7,5.
I would much rather pay for the next expansion, if it instead of adding a new adventure, enrich all the existing places, adding encounters, quests, etc... but that will most likely not happen.