Looks nice. I think the lighting effects - both ambient, and that 'occlusion-based lighting' (is that right?) of that 'globe-like' lightball that came out of the entrance hole were the best parts of all that were shown in this showcase video. So thank you very much. I also liked the self-shadowing renders from the characters' own bodies. The way that these shadows seemed to move over the bumpy rocks on the water creek looked very accurate... I have a feeling that the way these lighting systems works in your own brand of the Unity engine is because you get to save the 'memory' of how lighting are supposed to shine on various textures/surfaces WHILE in the 3D building mode. Then these same surfaces will be 'lit up' in the final 2D render whenever ambient lighting and/or a smaller dimension of a lighting effect comes nearby? Am I correct? I am not a programmer, heh! Also will you be able to render at least two or more shadows (some of them soft, for instance) if multiple light-points are being shone onto a character or a prop on the ground (like those F.E.A.R. series and Unreal 3 engines are famously known for)? Will one of you in the team please really answer this question (either here, or in a future blog update in text format) - Will you be looking at and developing a way(s) to have magical effects of various colours, intensity and etc shine different colours and intensity of lights onto nearby surfaces? Man, that would surely make the accommodating environments and big battles look crazy-spectacular!
The second starred line above probably answers this question below already...
"OK, about the only thing that I saw in the video that I think should be remedied before game's release is the way the 2D planes within the little bush moves. I think the 'swinging' of the bush's own 2D planes is a bit too slow, and probably too much. Perhaps keep the swinging radius a bit shorter for the small bush, eh? Also the randomly-generated 'double mini-shake' of those animated 2D planes is a too unnaturally quick. Perhaps it's a bug, or an incomplete feature?"