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Draxyle

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  1. I've been playing Neverwinter Nights 2 and Icewind Dale 2 for the first time, and it's got me thinking about a whole lot of things I like and dislike about the UI in general One of my biggest pet peeves with those two titles in particular are the spell icons; they're way too overly elaborate and excessively colorful to the point where they're difficult to understand; I always have to wait for the tool tip to be sure of what I'm casting. Just to illustrate my point: : The Baldur's Gate icons on the left are simple, elegant, and color-coded; I can understand what they are at first glance, while with the NWN2 icon's I can only guess maybe one or two of them off hand. It looks like a messy mish-mash of artwork when bundled up like that. Basically, I'd prefer it if Project Eternity leaned more towards the simpler iconography for the UI in general. It might be a very minor detail, but I feel it's still a very important part of the overall aesthetic and functionality of a game. I studied in graphic design, so I'm a little sensitive to that sort of thing.
  2. You weren't kidding; my mind was sufficiently blown. This looks better than I could have ever hoped for. I was always put off by the 3D models that Neverwinter Nights, Kotor, and even Dragon Age took in place of the infinity engine. I always felt that was a severe step back for the genre as a whole. I am more than overjoyed to see these pre-rendered backgrounds make such a triumphant return. And the day/night cycle is icing on the cake. I think a lot of developers underrate how important that is to atmosphere and immersion. I still think back to Ocarina of Time (and MM) in amazement at watching the sun rise and set every day and how it changed the world; same goes to Baldur's Gate to some extent. Fantastic work, I hope this project leads a new wave of more projects that take these classic ideas to heart.

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