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VladWorks

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Everything posted by VladWorks

  1. I'll be blunt I dont think Alpha should be offered to regular public...maybe selected few testers (or beta, thus beta-testers)
  2. Does anyone know when will the information on who will be chosen to do the soundtrack for the game, be released to the masses? I was a very big fan of music for IWD1 and 2 and was hoping that the soundtrack will retain some of that quality.
  3. Like someone had pointed out (referring to Jagged Alliance 2) withered away corpse to be placed in place of the humanoid ones (at least), I believe that game handled corpses perfectly and efficiently, I'm pretty sure that this method also made rendering things a lot easier since you didn't had to draw all those un-necessary polygons, add physics per each dead body in your FOV i.e. Two Worlds 2.
  4. I want to add to the above question...since I purchased the slacker backer (all I did is pay through pay pal for slacker backer), how will I get the game when it is released ...I am a little confused about that.
  5. Like most ppl on here pointed out, if it'll take longer to implement LAN then forget it... let them focus on the main game.
  6. Wow really, really nice fellas! Cant wait for the two week mark.... looking forward to seeing this in action. Just wondering though, will you show us screenshots or a live feed of some alpha gameplay (like Shadowrun guys did).
  7. I actually do hope that "the end game" (although when you'll be coming closer to the ending quest I do hope you would still be eager to finish that quest and not lose interest like with a lot of games now days.) will not necessarily mean that after you beat the game you can stop playing it! I hope designers are taking lessons from Skyrim in regards to the user and developer made content that you can add into the game world including textures items and quests as well as other misc. things.
  8. I just think (at least temporary) non-disappearing corpses will not only help with immersion aspect, but will create a useful skill for thief/assassin *like* class with skill to dispose of corpses quickly so as not to alert an npc in certain environment that will yell or alarm others when they see a dead body around. I like Jagged Alliance 2's idea of rotting corpses, as a matter of fact this is my idea of a perfect way to handle corpses in an rpg game.
  9. Before I begin let me say that when I play an RPG I like an immersion factor (perfect example would be Skyrim i.e. killed enemies stay for a certain time as well as the ability to pick up fired arrows...etc...) When I saw a recent trailer for Wasteland 2 (Alpha gameplay Unity engine) I notice a thing that did bother me from immersion standpoint, after killing enemies they vanish into thin air. Since Project: Eternity is being developed using Unity engine will that be the case with it as well (I really hope not.) Thanks in advance for anyone who can shed some light on this.
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