Everything posted by VladWorks
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Where is everyone from
New York baby!
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Pre-Release Access
I'll be blunt I dont think Alpha should be offered to regular public...maybe selected few testers (or beta, thus beta-testers)
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Project Eternity Composer: In-house or External
Does anyone know when will the information on who will be chosen to do the soundtrack for the game, be released to the masses? I was a very big fan of music for IWD1 and 2 and was hoping that the soundtrack will retain some of that quality.
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Disappearing Corpses
Like someone had pointed out (referring to Jagged Alliance 2) withered away corpse to be placed in place of the humanoid ones (at least), I believe that game handled corpses perfectly and efficiently, I'm pretty sure that this method also made rendering things a lot easier since you didn't had to draw all those un-necessary polygons, add physics per each dead body in your FOV i.e. Two Worlds 2.
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Question about Slacker Backer
I want to add to the above question...since I purchased the slacker backer (all I did is pay through pay pal for slacker backer), how will I get the game when it is released ...I am a little confused about that.
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Not an MMO, but Lan support?
Like most ppl on here pointed out, if it'll take longer to implement LAN then forget it... let them focus on the main game.
- Update #47: Odds and Ends
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The End Game: don't forget about it
I actually do hope that "the end game" (although when you'll be coming closer to the ending quest I do hope you would still be eager to finish that quest and not lose interest like with a lot of games now days.) will not necessarily mean that after you beat the game you can stop playing it! I hope designers are taking lessons from Skyrim in regards to the user and developer made content that you can add into the game world including textures items and quests as well as other misc. things.
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What will the real name be?
hehe I like "Eternity"
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Disappearing Corpses
I just think (at least temporary) non-disappearing corpses will not only help with immersion aspect, but will create a useful skill for thief/assassin *like* class with skill to dispose of corpses quickly so as not to alert an npc in certain environment that will yell or alarm others when they see a dead body around. I like Jagged Alliance 2's idea of rotting corpses, as a matter of fact this is my idea of a perfect way to handle corpses in an rpg game.
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Disappearing Corpses
Before I begin let me say that when I play an RPG I like an immersion factor (perfect example would be Skyrim i.e. killed enemies stay for a certain time as well as the ability to pick up fired arrows...etc...) When I saw a recent trailer for Wasteland 2 (Alpha gameplay Unity engine) I notice a thing that did bother me from immersion standpoint, after killing enemies they vanish into thin air. Since Project: Eternity is being developed using Unity engine will that be the case with it as well (I really hope not.) Thanks in advance for anyone who can shed some light on this.