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Posts posted by CENIC
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Finally got Aloth's romance with my Clever Watcher thanks to the exploit (I hope they don't patch that!)
It's really cute so far. I like how what he says when you click on him or speak to him changes when you're dating him.
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Being able to max out ALL of the dispositions at the same time in this game is kind of weird.
Aren't some of the dispositions supposed to oppose each other? It would make more sense for each set of opposed dispositions to be a slider, and choices you pick move you closer (or further away) from one or the other.
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Would it be possible to make Barbarian's "Carnage" passive work on ranged weapons as well as melee weapons by editing something similar?
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Since some of the companions have unique subclasses, I think we should be able to view their abilities when we are promoted to select a class for them.
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Currently is is NOT clear that some of the enchantments are mutually exclusive.
Please arrange them or label them in some way so this is more clear.
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I'm torn here.
I want to romance Aloth but I have the "Clever" disposition, which I think is making it close to impossible for me to gain his approval.
But at the same time, changing Aloth's personality JUST so that I can get in his pants feels wrong. He's written and designed to behave the way he does and react to different dispositions. Just because it doesn't work out for me the way I want it to, does that mean I have the right to change him?
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I always toggle it on when I'm inside a shop or building.
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If you can sneak over to the "exit" to Delver's Row, use it and return to the Undercroft. Immediately below that point is a Brawler. Walk past him and he'll ask what you're doing there. With a high enough Bluff you can claim you're there to meet his captain, and after talking to the Captain you're considered neutral and can leave in the boat.
I had already spoken to the guard so I was forced to kill him. I lost reputation with the Criminals, which locked me out of the black market, sadly. Guess I can't buy a Principi sail for Serafen's quest.
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I have -1 approval with Aloth right now because I like to pick the Clever dialogue options...
Everyone else is at +1.
I actually triggered a conversation with Aloth where he told me he feels like I don't take my responsibility seriously enough. I told him he misunderstood me, and he acknowledged my Clever disposition and admitted that maybe he should know better than to take everything I say seriously.
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Yeah, if you want a chance to speak to the captain who is being plotted against, you have to pretend that you're on his side.
Honestly once I spoke to her I gave the evidence back to the kid who wants to join the pirates.
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I really appreciate the option to hide headgear, capes, and even pets in this game, it's very appreciated!
I'd love to go a step further and have a "cosmetic" item slot for headgear and capes, so you can have the bonuses you want AND the look you want.
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I'd like to change the color of the green font in the log to the default white/gray. Any ideas where to start?
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You can go into the game's files, copy the watercolor portraits, give the copy the filename of the default portrait and overwrite it.
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I've been playing as a Beguiler/Rogue with a rapier.
I position my party carefully to make sure I'm flanking enemies, and cast "Deception" Cipher abilities whenever I have enough Focus.
Eyestrike takes a while to cast, but the effects are nice. Phantom Foes is a must-have for this type of build. Mental Binding also has nice effects.
I think this build works better as part of a team than solo. Even if I don't get to take advantage of the effects of my skills because of Recovery, my companions do.
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I loved this option in the first game and kept the frequency at 10%.
Now the characters comment EVERY time I click on something and it's pretty annoying.
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Hi,
I simply want to replace the player's voice with my own voice. There are 155 .wem audio files under the "****y male player" voice set. What is the easiest way to accomplish this?
Thanks!
There's no easy way, it's going to be tedious.
This webpage has a tutorial for converting audio files between formats:
https://forum.worldofwarships.com/topic/95552-converting-wem-to-ogg-for-sound-mods-tutorial/
You'll need to match your files to the original player voiceset files (use the names of the files to determine the conditions where they trigger) and name your file with the EXACT filename of the original (numbers and all) because that's how the game pulls it from the data to use it.
I went through Xoti's audio folder and manually swapped the majority of her voice files with those for the "Female Kind" player voice. It took a while, but I can confirm it works. In my case however, Xoti has some files that the player does NOT have, so I wasn't able to swap those.
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It's great right up until the ending slide, at which point Aloth goes one way, the Watcher goes another, and it's not clear if they'll ever see each other again, which I found anticlimactic and disappointing.
Is a romantic relationship for your player character only appealing to you if it ends with "and then they lived happily ever after"? Not mocking you or anything btw, just curious.
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Obsidian, please make the original voicesets from Pillars 1 a free DLC download for Deadfire. I really miss the old Smooth.
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Weren't the original Pillars player voicesets in the beta? That would imply they would be in the WEM format that all the Deadfire VO is in and would be easy to swap.
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Yeah, I found that too. If I didn't already have my hands full with writing the editor, I'd play around with making a music mod, and cutting the VO. A 0 length mp3, converted to an ogg and then "compressed" to a wem, should work in theory.
Simply deleting wem files may cause errors in the error log or a game crash at start, I'm not sure which.
I've deleted WEM files without repercussions, so removing voiced audio for NPCs is possible.
However, I also am not a fan of Xoti's voice, and there doesn't seem to be a way to remove ALL of her VO without breaking something.
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I'm also interested in customizing the amount of voiceover. I was pointed to this link:
https://forum.worldofwarships.com/topic/95552-converting-wem-to-ogg-for-sound-mods-tutorial/
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Any chance we can get a modding subforum?
Maybe under the Character Builds, Strategy & Unity Engine section?
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I really hope this is a bug and not what Josh meant when he said not all choices will be reflected in the save state editor compared to importing a save...
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I think I'm going to go through the Audio folder and delete all audio except the PC and companions.
Aloth's conflicting dispositions
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
He is both pro-Autonomy and pro-Stewardship, which seems odd. Shouldn't he be one or the other based on how you resolved his personal quest in the first game?