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CENIC

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Posts posted by CENIC

  1.  

    Eder isn't racist, or at least not in a malicious sort of way.

    People who deal with racism every day don't care if it is malicious or not. It gets tiresome.

     

    He just had had horribly narrow and farm-sized horizons until he met the Watcher. The man is a genuinely good soul, but he doesn't register that he sometimes offends other people without him even knowing.

    Again, people who deal with racism EVERY DAY don't want to hear excuses for the people perpetuating that racism.

     

    If you're Meadow Folk or Wood Elf, Eder is a great buddy and you can't imagine anyone speaking ill of him. But can Orlan Watchers say the same?

    • Like 4
  2. I could assume that the Watcher has a crazy life, and Edér just wants to puff his pipe and pet all the dogs. There even was a line he throws somewhere early in the game about how you tend to get in trouble, and there's a hint of accusation in it. I'll look for the screenshot. But he never calls it an issue and indeed stays with the Watcher in some of the endings, which means this life suits him fine, and the Watcher suits him fine [...]

    The reason I think we can hold out hope for him being a romance option in a future title is exactly this. A) Elafa is dead, so if he was holding a candle for her, there is no point anymore, and B) he can stay with the Watcher in the end. People can change. Perhaps if you resolve Eder's feelings for Elafa by completing the quest but failing to save Bearn (or saving him unwillingly) Eder will reconsider his stance on relationships.

  3.  

    And it sounds really weird, because it's like he knows he has a problem, and it prevents him from getting something he wants in life, but he doesn't want to do anything about it. A friend of mine said that it's like he's deliberately building walls around himself, but it's never explained why he does that.

    I agree, and this is the one thing I find really interesting about Edér. But, of course, we don't explore it in the game.
    I forget if it was discussed here or elsewhere, but I recall reading that Eder is "not good at committed relationships" and apparently acknowledges that about himself? So yeah, everything seems to point to unresolved personal issues he has about relationships, which we are not given the opportunity to attempt to "fix."

     

    Maybe they are saving his romance for a later game. We can always hope. There are epilogues for Deadfire where he stays with the Watcher after all.

  4. Haha. I love Rekke too, though I worry about him being a "missionary". That could end up getting weird.

    If you pay attention to his dialogue, I think it's pretty clear he is NOT really a missionary.

    He was a slacker/rebellious kid who had a bit of a pyro streak and ended up burning down an entire district. As punishment he was stuck on a boat with a bunch of missionaries headed to the middle of nowhere and told to help their mission.

    • Like 5
  5.  

     

    Problem is, he wants a very specific, settle down and have a calm life together kind of family. The Watcher's life tends to be very turbulent, they aren't really a suitable candidate for that role.

    For what it's worth, I play a wisecracking but kind-hearted Watcher (which gets approval from Eder VERY quickly) and in his approval dialogue triggered at +1, he mentions that the Watcher seeing/talking to dead people is creepy and it takes a special person to look past that.

    Not really what a woman who is attracted to him wants to hear, but there you go. I think just being a Watcher invalidates us as a potential partner in his eyes.

    Yet he has a crush on Iselmyr xD
    Does he see a family-oriented future with Iselmyr though?

    Hitting on her is "safe" because realistically nothing can ever come of it and they both know that.

    • Like 3
  6. Problem is, he wants a very specific, settle down and have a calm life together kind of family. The Watcher's life tends to be very turbulent, they aren't really a suitable candidate for that role.

    For what it's worth, I play a wisecracking but kind-hearted Watcher (which gets approval from Eder VERY quickly) and in his approval dialogue triggered at +1, he mentions that the Watcher seeing/talking to dead people is creepy and it takes a special person to look past that.

    Not really what a woman who is attracted to him wants to hear, but there you go. I think just being a Watcher invalidates us as a potential partner in his eyes.

    • Like 1
  7. I'll post a screenshot of the actual character model once the customization updates go through...  :shifty:

     

    In Pillars 1 and my first time through Deadfire, she was a Wood Elf, but I decided to try Meadow Human to see if there's any reactivity I missed.

    She's a rogue with a heart of gold. Orphaned at a young age and grew up on the streets of Aedyr. She'd never admit it, but her greatest wish is to find a place she can call home, which is why she traveled to the Dyrwood. And she did, in Caed Nua - until Eothas stepped on it. Oops. She's pretty pissed off at him at the start.

     

    Eder is her heterosexual life partner, Aloth is that cute nerd she likes to bully, and she admires how Pallegina has pretty much created her own "home" through her devotion to The Republics.

     

    post-51558-0-35361500-1527803153_thumb.jpg

     

    Here is a screenshot of the character model I used in my first playthrough. She was a Wood Elf.

     

    post-51558-0-00270800-1527960976_thumb.png

     

    ...and here is my Meadow Human Watcher, blending in with the locals. I can't wait for cosmetic equipment slots.

     

    post-51558-0-38577500-1527988205_thumb.png

    • Like 2
  8. When I found out (at the end of Deadfire, from the Guardian) that the Huana had established a great empire based around Ukaizo BEFORE the Engwithans showed up, and then the Engwithans conquered it, my immediate assumption was that the Huana empire had been using their native luminous adra to recycle souls. The Engwithans thought they could do better - hence the gods and the wheel-machine.

  9. I'm not sure about this but I feel like Pallegina's personality drastically changes between the first game and the second. She becomes way more aggressive when it comes to faith and gods, and support everything Vaillian related to a level of blindness.

     

    In the first game she questions the Duke's order, and can disobey the order even when watcher just told her "do what she want". I was hoping to see a Kind Wayfarer Pallegina and I was very disappointed.

     

    In my game I told her to follow her heart, so she disobeyed her orders, but since I sided with Galawain she was pardoned.

    Because she spent some time in exile for doing the right thing, her being more cynical in Deadfire made sense to me.

  10.  

     

     

    IIRC from the days of Infinity Engine console commands, all of the romance dialogue in BG2 were based on demographics and a timer (and Jaheria's timer was slightly mistimed).  So it was, literally, only a matter of time in BG2 before you'd get the available dialogue to launch the romance if you met the demographic (as if anyone playing a human, elf, half-elf or halfling female PC needed another reason to make sure that Anomen wasn't in their party). 

     

    It seems like PoEII tried to gate it through dispositions but that it not triggering as intended atm since its easier to trigger the thresholds than intended.

     

    Can confirm. "Lovetalks" triggered at regular intervals based on a real-time clock, so long as you met certain prerequisites and hadn't yet locked yourself out of the next one.

     

    That said, there were some problems with this system. On the practical side of things, they were timed to BG2, which was an enormous game if you explored its content thoroughly, so players who didn't do its 100+ hours of sidequests were often out of luck. In addition, LTs wouldn't trigger during acts 4 and 5, which made sense but also meant some fairly lengthy parts of the game didn't progress the clock. On the technical side, there were bugs in several of the LTs. Jaheira's in particular were extremely buggy, and several options killed the romance that definitively shouldn't have. There were also problems with petrification, imprisonment, and death killing the romances.

     

    All of this has been fixed with mods, BTW, and the BG2 romances encompass a vast amount of writing, so people shouldn't hesitate to check them out.

     

    I just want Bishop's "romance" to be "fixed" in NWN2  :ninja:

     

    Actually!

     

    There is a Bishop Romance mod for the NWN2 base campaign, currently hosted on the Gibberlings 3 website, and also here. No guarantees as to quality (I've not played it), but it does exist. The same writer did mods for the other three romantic interests in the OC.

     

     

    I'm aware of it. While I appreciate the attempt, it wasn't what I was looking for. I (personally) feel it butchered his character.

     

    I want to believe a satisfying romance between a good and evil aligned character is possible without a redemption arc. Doesn't have to be a happy ending to be satisfying.

  11.  

    IIRC from the days of Infinity Engine console commands, all of the romance dialogue in BG2 were based on demographics and a timer (and Jaheria's timer was slightly mistimed).  So it was, literally, only a matter of time in BG2 before you'd get the available dialogue to launch the romance if you met the demographic (as if anyone playing a human, elf, half-elf or halfling female PC needed another reason to make sure that Anomen wasn't in their party). 

     

    It seems like PoEII tried to gate it through dispositions but that it not triggering as intended atm since its easier to trigger the thresholds than intended.

     

    Can confirm. "Lovetalks" triggered at regular intervals based on a real-time clock, so long as you met certain prerequisites and hadn't yet locked yourself out of the next one.

     

    That said, there were some problems with this system. On the practical side of things, they were timed to BG2, which was an enormous game if you explored its content thoroughly, so players who didn't do its 100+ hours of sidequests were often out of luck. In addition, LTs wouldn't trigger during acts 4 and 5, which made sense but also meant some fairly lengthy parts of the game didn't progress the clock. On the technical side, there were bugs in several of the LTs. Jaheira's in particular were extremely buggy, and several options killed the romance that definitively shouldn't have. There were also problems with petrification, imprisonment, and death killing the romances.

     

    All of this has been fixed with mods, BTW, and the BG2 romances encompass a vast amount of writing, so people shouldn't hesitate to check them out.

     

    I just want Bishop's "romance" to be "fixed" in NWN2  :ninja:

    • Like 1
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