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Rob Nesler

Developers
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  1. Cultures are being defined now. This will be a guide for how we establish clothing, architecture, etc.
  2. These were just some possibilities. Yes, these might be extreme and it's possible that the manifestations will be more subtle, but the goal will be to make certain that they are interesting, in-game.
  3. I will not be able to address all those other questions. There were many other versions of this concept thread. She evolved out of them and probably had some faun influences.
  4. Once the meshes are stretched in the "stretch rig," they get their own "control rig" and then they can be animated or tweaked in ways that are appropriate for their character. Otherwise, by default they borrow from existing animations.
  5. Wouldn't you rather see "god-like" concept sketches first?
  6. Was it just vodka? I think there was some scotch...yes!: The Balvenie, Signature, 12yr....that's the one. And lot's and lot's of vodka.
  7. These are all great ideas. We will do what we can to create a recognizeable world, but with unique features/areas in order to present a world that is also not simply a middle age european fantasy, as well as one that is much larger and varied than what we see in this first game.
  8. We will draw up some ideas that we think are in the ballpark, and make them, get them working in the game, judge the effectiveness of the silouettes, materials, movement, and refine until we are satisfied.

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