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Morgulon the Wise

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Everything posted by Morgulon the Wise

  1. @ rjshae: sorry that I ignored the layout changes. It is just in my interest to change the concept of the frame. I'm still working on a example for myself, where you have already layout parts you can use.
  2. I' d like to post a UI which resembles some sheets of paper (or splices of obsidian and bones) scattered and sticking out from the border of the lower right (or left for the left handed) corner of the screen. On the right (or left for the left handed) some oval medallions show us the high resoluted and animated (pain, sleep etc.) painted portraits of the members in our group (little maybe also animated pic for the pet). Engraved in this medallion and mostly to the side where the screen ends some icons and placeholders for status effects as well please our eyes as give us the information we nee
  3. I would prefer much bigger portraits - and thats where the side panel comes into play. By the way: this gap between combat/quest log might give you an extra look down there but I think its unaestically compared to a closed bar on the bottom. If you want to keep that mockup please put everything in the middle of the lower screen . I'd also like some (not immersion-breaking) curves in the UI for a little less Windows/Program-Tab-aestetic.
  4. Some things came to my mind by reading Karkarvs post: 1. Will there be a shortkey again for showing HP bars and numbers? --> Please don't do it that way or make it changeable in circles to the characters feet which show the percentual health + numbers over their heads (also only showing by pressing a shortkey) Maybe the engagement range could also be presented in this way. 2. coloring of the character in some way if he has poison/ is blessed/buffed as in IWD2 -->I dont like that stuff. Only very potent magic shields should be visible all the time or magic which has the purpose to
  5. That's why i always prefer when the devs don't take our opinions seriously. Trying to please your audience is backwards. You should be making the game YOU as a dev wants to make, and have the audience form around that game, not the game formed around the audience preference since there isn't a consencous of what makes a good game among people. That is Bioware's biggest problem in my opinion. They have listened to their audience way too much. But in kickstarted games that can't work since we paid for the game already, and deserve to know what is being made with our money. But as you see noon
  6. @ animated portraits: they could be fine if they aren't made by using the 3D graphic. It is nowadays usual, I know but animated paintings are in my opinion one of the best things an oldish game could offer. There is only the downside of a lot of work, but I paid for that and would pay more to 100% get it.
  7. I've only read the first 5 sides of comments for this update, but I summarize for the UI: Many of you want to keep an old style UI where others want it minimalistic. I see that Khango and Monte Carlo already reacted to that and offer their own conclusions to that (and I like Khangos version), but I think other factors could be drawn in: - Do I need a red /bright flash on the Portrait to see whats happening to my group? (screams etc. are set for me) - Do character portraits need windows??? Do I need the character portrait background in the UI? - Wouldn't it be better if the portraits
  8. I really would like to have a NPC in the game who owns that Plum hat. Although a companion with this hat could be much more narratively (And that man/woman shouldn't ever give it away like Minsc& his little friend Bo!) Maybe he/her allows to wear it once you save his/her life - after it burnt half to ashes during a narrow escape out of a burning city ^^ Eccentric hats shouldn't ever come to short in a good story (--> Dawn of War 2 Orc campaign)
  9. I would like to add something to my former comment: Gods get more powerful than others by the number and faith of their believers but they have still some kind of minimum level of power even if all of their believers have died. Also gods can maintain their level for some time, even if they lost their people who worship them. At this time they either have to change the concept wich they represent (accompanied by a massively change of their self-concept) or they have to wait for/find new followers. Maybe some methods for gods exist to raise their minimum. This could be also the major differe
  10. I'd like to have a god of stolen goods... Has anyone until now cared how they feel? Couldn't a god represent or even avenge them, if they exist in a world where nearly everything has a soul? Another thought besides the Pantheon might be about the gods childs have, before they get accustomed to the common gods. Maybe such gods are at some times or in some cases very strong and want to join the league of the "older" gods. At least I like it, when the strength of gods highly coheres with the number and the religios faith of their believers. For me, this is the most realistic version of ho
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