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bahamut_gundam

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  1. I am also interested in the second point. Any chance that the developers can shed a light on this ? Another question that came up to my mind is, reshaping and morphing one character into another doesn't sound difficult at first, but I am pretty sure there are a lot of issues that have to be tackled, not to mention how the animations should be applied later. Perhaps the developers can also share their approaches in doing this ?
  2. They still code lots, but a lot of the structure and framework would have been done for them. When I went to College, one thing that made our game dev degree different from other colleges offering similar degrees, was the game dev kids coded their engine from scratch, and didn't use things like Unreal or Unity to code with. I think this has helped them get better jobs as a result because even though everyone primarily codes in C or C++, there's lots of ways to get to x, and when you use something like Unity, you sacrifice some of that control, but Unity is great for allowing teams to add and m
  3. Just wondering, if you are using Unity, then what do your engine programmers do ? Do they modify Unity itself ?
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