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CanineKind

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Everything posted by CanineKind

  1. The numbers given were from the 3.5 Players Handbook and were developed to help immerse and diversity your characters. I hate to say it but these games were set up with stereotypes in mind, I agree that there should be a degree of customization to it to break them (I certainty feel stronger now than I did when I was a teenager or even in my early twenties ). A point by point system with complications and assets like those found in Legend of the Five Rings or the Serenity RPG might be a better way to diversify an aged character. But I still would like to see age come into play at character creation, and have it mean more than fluff on your character sheet. The 'stereotypical' frail old wizard Elminster, comes to mind. Behind his weak exterior is possibly the wisest man in fearun cultivated by years of study and adventure. I would say that its worth having this stereotype than none at all. Personally, I would enjoy playing a naïve young warrior or a frail old wizard and most crpgs (To my knowledge anyways, I could be wrong) only incorporate an age group typically ranging from 18-30. Agreed. Really this is something I imagine would be dealt with at character creation like Hassast Hunter suggested, which is generally were these sorts of things are established. I cant really imagine there being a persistent ageing system, unless like you said, spell effects or some other trigger effect it. In my Icewind Dale 2 game I'm at 109 days, So I can easily see why a persistent system would be useless.
  2. Hi everyone. I was just curious, will we see age come into play at character creation in PE? I know 3.5 gave us a table which categorized what age group a character was in and their stats were altered because of it. IE, a human who is 35 years old is placed in the "Middle Age" bracket and has a stat modification of -1 to str, dex and con but a +1 to int wis and cha. I could fully understand why It hasn't been ever been used... just modeling old figures for each race, x2 for gender, could be cumbersome. This mechanic has added in a bit of depth in a few of my pnp games and I cant think of any crpgs that utilize the age system.... yet.
  3. Big fan of the Druid from D2, and I'm excited about the direction druids are headed. Anthromorphism with the ability to cast spells is a thumbs up! Cant tell you how many times I simply refused to use Jaheria's wild shape....
  4. So... This one time, in a BG2 Lan session we gathered together 6 adventurers stuffed in a tiny room surrounded by desktops and laptops. We each made a character and eventually managed to get ourselves to De'arnise Keep were our druid found a potion of firebreathing. After urging the party not to drink said potion he stowed it away safely and we continued on. Our rouge enjoyed using his pickpocket skill, and we all would occasionally "loose" parts of our equipment. Of course we all knew who was stealing them, not only from the satisfied remarks echoing from his characters voice set via his computer speakers, but he was also our only rouge. He'd return most things, laughing, and in all honesty its in his personality to cause chaos and it fit his character as well. But, he did not heed our druids warning and he managed to nic that potion of firebreathing. He cooed in awe, at his computer station, and without reading the description downed the thing. We then watched his portrait slowly fill with red, a pillar of fire spurting from his sprites head, and our curious sticky fingered friend died. After a good laugh we dragged him back to temple to resurrect him. This was one of the best experiences I had on BG2 and it was MP. Yup, there were technical issues. But it was worth RPing with friends, enjoying and exploring the world with company. I don't think I'll be changing any hearts or minds here, but I come from a strong PnP background as do a lot of people on the forums. Although you can accomplish a lot more when your not distracted, alone in single player. The NPCs in BG2 are some of the most vibrant and fantastic characters ever created in my option. But I defiantly prefer to play with a party of my friends than with NPCs by myself. I guess it really depends on weather there are enough recourses to develop Lan capabilities without effecting the single player experience. But my fingers are crossed.
  5. This is just a thought... But I've recently picked up the Conan d20 rule set and have only played a handful of times with it. its practically 3.5 but magic is handled with power points which are paid as currency to cast spells. The summoning issue came up one time as one of our scholars picked up the Raise Corpse spell and was able to raise a little army after one encounter. The duration was fairly short, something like 1d6 rounds, but it was certainly enough to overpower the rest of the group making some of them feel useless, especially our melee characters. I've been concocting a house rule which after a summon dies the conjuror would suffer subdue damage equal to 1/2 of the summons actual hit points. We haven't play tested this yet, but in theory this should help limit summons without ever capping them. Of course our wizard is going to take a gamble if he takes more subdue damage than he actually has (Which would become lethal). Figured I'd toss my two cents in and any other suggestions on this would be great! I've read through some of the post and have gotten some other ideas and im interested to see what Eternity dose with summons.
  6. I agree that CRPGs cant replicate the complete freedom that a player has in a PnP but that's really beside the whole point of the original post. My argument was that multiplayer worked, at least for me, as a premade campaign were my friends and I could play through a rich and rewarding storyline. it functions -more like- a PnP game when you have a party of players, especially close friends, than a party of companions all controlled by you. Don't get me wrong though, I defiantly would rather see a perfect SP game with all the bells and whistles if it means that we have to sacrifice MP for it. Also, this is my first post and actually my first time on the fourms so alttile patience would be appreciated , i'll do a little more research and read those links but the bottom line is if the devs think that multiplayer would take away from SP then they know best. (Edit just read that interview, Yuuup, that cleared things up right quick. lol thanks for the post Ieo)
  7. To all those nay sayers let me just pose this little real life scenario... I assume that most of you probably play PnP games with your friends and know the amount of preparation time required to not only design levels but also write an engaging story can be real encumbersome. What the multiplayer option in both BG and BGII allowed for, at least for my friends and I, was to play a campaign that allowed all of us to play without having one of us designated as the DM for weeks, or months or even years in some cases. It was especially useful for those of us who do not have huge amounts of free time, who could maybe meet for an hour or two on the weekends (In this case, an hour or two on the computer). It was also helpful for those of us who couldn't make it to every session due to outrageous drive times. Instead all they had to do was slap in disk 2, punch in the IP adress and off we whent. I dont have much intrest in playing with random people online so much as being able to play with some close friends, who are ultimatly the most valuable aspect of any PnP game. So in my opinion, yes, a thousand times yes.
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