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hairyscotsman2

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Everything posted by hairyscotsman2

  1. I'm against getting absolutely zero experience for fighting. However, I'd be happy to get an amount that made any grinding of random encounters or whatever, to level ahead of the quests impractical. I'd just like to get a token something for killing stuff. Is there a kill-o-meter? ? A Kill-o-meter would do. P.S By objectives do you mean anything not fighting? PS:T gave xp for dialogue options.
  2. Perhaps something akin to a 4e solution where, allthough there's no instant kill, there is die if you fail enough saves (or repeat attacks agains applicable defences). This also provides more time to use items or powers to negate the killing effect. It can also provide an interesting variety of incrementing penalties prior to death and eats up actions and resources of the opposing team. If these are included perhaps make them capstone spells/powers/abilities to a series.
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