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Sedrefilos

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Posts posted by Sedrefilos

  1. Well, that pirate island fortress whose name escapes my right now was something similar to Raedric's Hold. It was a nice dungeon style area, big with many approaches and outcomes. Apart from that I too haven't found any "big" dungeon yet, though some smaller ones were not bad. I'd like to have one or two larger scale dungeons but I can live without them if the rest of the game is good.

  2. Here's the thing: babies born without soul never touched me in Pillars 1 as something dark or grim or whatever. First off, it was not that we were hearing about that all the time. I almost forgot about the stillborn after Dyrwood. Second, souls, gods and reicanration is pure fantasy to me so I can never take 'em seriously. I like dark atmosphere in games but I don't find a theme/topic dark, unless it is based on a real world situation. That is, the refugee problem in Defiance Bay felt much more dark to me and I was very dissapointed that the developers didn't focus on that, supposedly, big issue.

  3. Being different doesen't mean it's worse. Both games have great atmosphere for what they are. I don't like the childish atmosphere of most j"r"pgs so I don't play them. I don't believe Eora has a single tone either. Pillars 1 had it's tone. Worldbuild it's just typical fantasy with some unique twists here and there. Pillars 3 might be in The Living Lands, climbing mountains and such and have even different atmosphere that Deadfire. Who knows. No one said every Pillars game should be dark and whatever. And to be honest, I didn't feel Pillars 1 was that dark. I wouldn't sau it's dark fantasy. It just has a grim tone n the first 1/3 of it maybe.

    • Like 1
  4. I myself find the diffuculty exactly as it was in Pillars 1 vanilla. It's ok on normal. Have some tough moments but overall I do good. I tried to tackle a red three-skull opponent once and got my arse handed to me. Other times I managed it. So I'm ok with that. The game gives an ok challenge which is fine since it's huge and I don't fancy reloading 10 times ti get passt a random dungeon room. I need to move on with other aspects (story etc). 

     

    Now, I haven't tried it on higher difficulties yet so I'm not sure. Maybe they are more unbalanced? Maybe normal is the most challenging difficulty at this moment?

    • Like 2
  5.  

     

    That seems to be the general consensus.

    There are a few people that think Deadfire is better, most are content that it's a bit below.

    Sigh. Can you stop with your uninformed opinions? Have you even started playing the game by now or are you still trying to convince yourself that you shouldn't pick it up?

    Deadfire has the same Steam user score and a higher Metacritic score (both professional and user) than its predecessor, for all that user reviews are worth seeing that the majority of them are pretty much vapid - despite a somewhat buggy launch. So in which world exactly does that lead to your "general consensus"?

     

    Yes there are quite a few bugs, some minor and others more severe but the game is far from the unplayable bug-fest some of you are making it out to be. That obviously doesn't excuse the Eder thing, which is pretty mind-boggling, and the game would have benefited from some more QA, but what's done is done and what is left is for us to see how fast they are on the beauty treatment front. The patch coming tomorrow is a good start.

    It is the general consensus whether you like it or not. 

     

    Yes, its bugged to hell and back. 

     

     

    Dude, it just isn't.

    • Like 7
  6. Both steam and metacritic reviews I see, place Deadfire at high "scores". I don't get the point of this thread right now. Also that proves the game has no gamebreaking bugs or any other kind of bugs that prevent people from enjoying it. I'm one of them. No serious bugs for me yet. 

     

    Pillars 1 was supposedly at the same state, yet I couldn't find a single bug during my first day 1 playthrough. 

     

    All this makes me think bugs are found in the more "niche" playstyles maybe, hidden in spots the majority of people wouldn't notice or don't care enough.

    • Like 3
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