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Sedrefilos

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Posts posted by Sedrefilos

  1. Well, Fallout as a game is not dead, but Fallout as essence sure is. Fallout 4 was laughable and I didn't lay my hands on 76, but I haven't seen anyone saying anything good about it. Bethesda has just lost it - even Skyrim, as great as an open world playground as it was, lacked as hell in the story/roleplay part.

     

    I'm really excited to see what Cain/Boyarski have layed on the table after all these years and the four points in the steam page hint something great. After all, they never let me down when it came to interesting ideas in roleplaying wether it was Fallout, Bloodlines or Arcanum. Now given their time and a high budget, they must have made the game of their lives :)

    • Like 1
  2. I disagree with people who actually think that Raedric's Hold was a great dungeon. The only reason I liked Raedric's hold was because of the loot but fighting through the whole fortress was actually pretty tedious and repetitive. Not to mention that you barely got any experience for any of it. The sneaky approach wasn't much better either. Size isn't everything.

     

    That's assuming you fight through it and not do anything else.

    That's the greatness of that dungeon. I did only a medium ammount of combat if not little and I didn't even have a sneaky party. Its ways to be played and resolved were so many and varied and so well executed that, for me, it's a seminarial dungeon. Other designers ahould take notes.

    • Like 2
  3. For me the differences are not that big and I don't feel it's mandatory to understand every mechanic in order to play the game effectively, in normal difficulty at least (that's the difficlty I played both games). I play Deadfire exactly as I played Pillars 1.

     

    The mechanics are unclear in both games unless you've followed the production up close (by updates and forums) or sit and read every tooltip popup regarding mechanics. 

     

    That said, my opinion is that both games have very good mechanics and are great overall.

  4.  

    You're completely right, people who dislike the resting system are just making it up, lying, being misleading, etc. You figured it out! Congrats!

    Sigh. I've no doubt people dislike the resting system. I didn't say otherwise. I said I doubt any significant number of people actually went back to town regularly during dungeons to resupply in PoE1.

     

    I didn't. I mean who wastes their time by going back and forth each time they need to rest? Who enjoys that? I just played untill I had no supplies and then only if I encountered something that difficult and mandatory that blocked my progression towards a point, I went back for resupply. 

    In any case, resting supplies could be found in all dungeons and they were usually more than needed.

    • Like 7
  5. The dungeons are there, they're just spread out a lot and one might spend many hours in talking, walking, sailing, exploring before encounter one, so they feel sparse. And although most are good, none is as good as the White March dungeons up to now (still have a lot of game ahead of me!) imho or as memorable as Temple of Eothas or Raedric's Hold.

  6.  

     

     

    Here's the thing: babies born without soul never touched me in Pillars 1 as something dark or grim or whatever. First off, it was not that we were hearing about that all the time. I almost forgot about the stillborn after Dyrwood. Second, souls, gods and reicanration is pure fantasy to me so I can never take 'em seriously. I like dark atmosphere in games but I don't find a theme/topic dark, unless it is based on a real world situation. That is, the refugee problem in Defiance Bay felt much more dark to me and I was very dissapointed that the developers didn't focus on that, supposedly, big issue.

     

    Okay it's your feelings and temper. I accept the fantasy of an universe and that doesn't make the issues less sensitive. 

     

    It is not necessary that it is realistic to feel involved. In GoT White Walkers are pure fantasy and however the fear is real.

     

    We cannot be down to earth with a solid fantasy story, it's a nonsense IMO.

     

    Well, I do find the white walkers laughable in GoT, at least how they are presented in the tv series. Yes the fear is real for the fantasy we live in while reading the books or watching the series but when you close the book or switch the tv off you forget about it because its fantasy. You only care about characters and all and if the situation is not realistic enough (that means you cannot reflect it in real world) you don't even care about them either. That's why I don't like that kind of dark stuff in rpgs with character development and choices. But I do like it as the atmosphere of a setting that focuses just on that. Dark Souls for example. Or even Ghouls and Ghosts! They just aim for the mood so darkness in there works just fine.

     

    That all apart, as I said in a prior comment, Eora, as a world, is not dark. It's just typical fantasy with some interesting twists and real world history in it. Pillars 1 might have been somewhat dark but that shouldn't mean every game in the setting must be like that. And we shouldn't expect or even demand such a thing. Maybe next time they make a game in Eora that has to do only with you being in a sanitarium in Defiance Bay or just hunting sea monsters. Tone will differ, but the setting will be the same. 

     

     

    It's the key of our debate. The choice of atmosphere in PoE1 together with art design and metaphysic backstory are main markers of the game's identity. It was deliberate choices and so it's why I expected a dark fantasy universe and the same ton in Deadfire. 

     

    With many various of course, it's pirate theme after all but with this dark identity and ghoulish backstories. I remain hopefull that isn't like Hawaii hollidays anyway.

     

    Exactly. If you like only dark fantasy then Deadfire might not click to you. It's not Hawaii holidays though (though I've never been to Hawaii, so I wouldn't know O.o ) and it's not pirate themed - it just drives inspiration from exploration era Carribean which happened to have pirates - like in Deadfire. All the setting background, though, is still there: same metaphysics (gods, souls, animancy) same nations and art design is at least at par with Pillars, only it has different theme. Oh, something else that Deadfire is more dark than Pillars 1: in dungeons it's totally dark, unless you have a light source with you (i.e. a tortch) or be in rooms with such source :p

    • Like 1
  7. I hear it's far worse than Skyrim, is it true? Because Skyrim is the worst experience I've ever had in terms of broken quests and buggertry.

    It's true, if you believe so. You can now open a new thread with an all-cap click baity title like "BUGFEST! THE REVIEWS SAY SO!". Or something similar, you know ;)

     

    PS. I played Skyrim day 1 and didn't stumble upon any bug either.  

    • Like 2
  8.  

    Here's the thing: babies born without soul never touched me in Pillars 1 as something dark or grim or whatever. First off, it was not that we were hearing about that all the time. I almost forgot about the stillborn after Dyrwood. Second, souls, gods and reicanration is pure fantasy to me so I can never take 'em seriously. I like dark atmosphere in games but I don't find a theme/topic dark, unless it is based on a real world situation. That is, the refugee problem in Defiance Bay felt much more dark to me and I was very dissapointed that the developers didn't focus on that, supposedly, big issue.

     

    Okay it's your feelings and temper. I accept the fantasy of an universe and that doesn't make the issues less sensitive. 

     

    It is not necessary that it is realistic to feel involved. In GoT White Walkers are pure fantasy and however the fear is real.

     

    We cannot be down to earth with a solid fantasy story, it's a nonsense IMO.

     

    Well, I do find the white walkers laughable in GoT, at least how they are presented in the tv series. Yes the fear is real for the fantasy we live in while reading the books or watching the series but when you close the book or switch the tv off you forget about it because its fantasy. You only care about characters and all and if the situation is not realistic enough (that means you cannot reflect it in real world) you don't even care about them either. That's why I don't like that kind of dark stuff in rpgs with character development and choices. But I do like it as the atmosphere of a setting that focuses just on that. Dark Souls for example. Or even Ghouls and Ghosts! They just aim for the mood so darkness in there works just fine.

     

    That all apart, as I said in a prior comment, Eora, as a world, is not dark. It's just typical fantasy with some interesting twists and real world history in it. Pillars 1 might have been somewhat dark but that shouldn't mean every game in the setting must be like that. And we shouldn't expect or even demand such a thing. Maybe next time they make a game in Eora that has to do only with you being in a sanitarium in Defiance Bay or just hunting sea monsters. Tone will differ, but the setting will be the same. 

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