Jump to content

Sedrefilos

Members
  • Posts

    2056
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Sedrefilos

  1. As I do in every rpg, I don't usually stick with specific classes. I'll just keep swapping companions and most probably I'll give them equal time with me, unless I really don't like someone or I like someone too much I never drop him/her form the party.

    As for my main, she's a barbarian that I most probably multiclass with cipher or druid.

  2. From the list going around in the forums I thought Aloth, Eder, Maia Rua, Pallegina, Serafen, Tekehu, Xoti, Fassina, Konstanten, Rekke & Ydwin were companions. But this topic starts with "There you have it, a 250k stretch goal for 4 portraits and 4 custom characters." Hence my question. Btw whats with the condescending tone?

    The companions are seven: Eder, Aloth, Palegina, Xoti, Serafen, Takehu, Maia. Everyone else is a sidekick. What exactly is gonna be the case with them we don't know for sure. But they're not companions.

  3.  

     

    to others wrote it as 250.000: it's a god damn comma, not a period, stop using a period to indicate thousands

     

    Minor point, it depends on the language of the speaker: https://en.wikipedia.org/wiki/Decimal_separator#Examples_of_use

     

    As a side note, I've never seen apostrophes used to separate thousands in large numbers.

     

     

    Comma, apostrophe, whatever.

     

    Any country that uses periods to separate thousands is a backwards and savage place!

     

    W.ho di.d you ca.ll s.av.ag.e/ y.ou b.rut.e>

  4. They said they're gonna be something like Minsk was in BG2. Now I didn't travel with Minsk much because I didn't like him, but I think he wasn't just a decoration.

     

    The big difference between sidekicks and companions, they said, is that the former don't have a quest related to the main plot and don't participate in the relationship mechanic. This implies they have unique character, dialogues and banters. I think both Josh and Carrie spoke about this in the past and confirmed it.

     

    If this has changed I don't see the point of including them at all, since you can get the same outcome by hirelings, unless Josh refers to banters specifically.

    • Like 2
  5. For me trhe definition of an rpg is clear and simple: there has to be some extent of roleplaying involved.

     

    What @Madscientist describes can be features in any game. If there is no roleplay involved, I just count it as an adventure game or whatever game with some rpg features, but not a roleplaying game.

     

    Far Cry has inventory, is it a roleplaying game? no.

    Monkey Island has tons of dialogue, is it a roleplaying game? no.

    Heroes of Might and Magic has fights and leveling, is it a roleplaying game? no.
    Diablo has all the above, is it a roleplaying game? no.

    Mass Effect 2 has no inventory but it lets you decide the character of Shepperd to an extent as you progress through the game. Is it a roleplaying game? wel... yeas, it just is of narrower scope.

    In Pillars of Eternity you create a character and the features you chose for your character lets you play as that character in a world that recognizes him or her as that character. Is it a roleplaying game? yup!

    • Like 1
  6. From what I get Josh wanted to try new things for Deadfire or even Pillars. Old-school fans and Obsidian head were against it because they wanted the game to be successful. Now that Deadfire is done Josh can work on his take on pnp rpgs and talk about whatever he thinks about crpgs freely.

     

    I'm all in for experimentation in rpgs but not for the sake of it. Most games that tried weird stuff (like Undertale or Stick of Truth that Josh refers, for instance) I wouldn't categorizing them as rpgs even, since there is no roleplay involved - just interesting ideas in general. Funny enough, though, as far as roleplay is concerned, I believe Pillars and New Vegas have done the best in the entire crpg history up to now. Pillars is a traditional game, by Sawyer terms.

  7. Although you can make decisions by talking this questionary, if it was anything like the one we tried for fun a couple of months ago, it could make little sense to new players. Finishing the 1st game is storngly recommended IF you want to know what happened and make connections.

    Besides that, the main story stands as its own as it seems so you'll get a complete experience if you only play Deadfire.

  8. I know this is a little late and i'm not sure if this was ever suggested before. Since the game is on top down isometric, we couldn't really see much details or should i say much of the effort of the great artist went to waste. I just had a thought what about on the bestiary page, you can have a 3D model of said creature that you met before! and you can even rotate them! 

     

    is such feature already present in the game?

    Josh already talked about that some time ago. It's drawn images of monsters just like Pillars1 and won't include 3D models in bestiary.

  9. I think there are lots of interviews, recent onces so, throught the intenet since Obsidian participated in most if not all conventions this year. There are numerous beta let's plays in youtube too. I don't think they're gonna show much else about the game since they want to keep it as spoiler-free as possible. Maybe just before release date a video of the introduction? who knows. I'm k with that. I'd rather see it first time on my own.

×
×
  • Create New...