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Unique Dialogue Options Report (Deadfire Edition)
Baramos replied to fireundubh's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Someone in the general forums posted one for Steel Garrote. Though this was before the update. I doubt we'll get anything for these new ones.
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Portraits IV
Baramos replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can I get a watercolor of this picture please?
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Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But in all seriousness I am super excited to see what the others are. Hope to see them soon in the beta patch!
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Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)<3 Also, you guys don't have to wait too long (certainly not 3 weeks) Can you tell us if they'll be any added reactivity for these subclasses?
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Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The wait is going to be even harder now!
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Update #58 - The Forgotten Sanctum Preview
Should be yeah. I do hope we get the beta patch soon though. I want to see those new subclasses.
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Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do hope Steel Garrote and Priest of Woedica get tweaked a bit. Steel Garrote's "special" can already be obtained from an item so that is a bit boring if it stays that way.
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Update #58 - The Forgotten Sanctum Preview
Can't tell by the wording. Will Paladin and Priest be getting a new subclass in addition to Steel Garrote and Priest of Woedica? Or are those two the new subclasses?
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An open letter to the devs about Magran's challenge
Baramos replied to Mallard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hi Yosharian, My suggestion to move "no-pause" to a separate achievement is to preserve it for those players who still want to attempt it. I don't want to remove other players' choices or achievements! Consider the "solo mode" challenge; the devs didn't make it a God Challenge, but instead made it a *separate* difficulty option (Triple Crown Solo vs. Triple Crown). This was what I had in mind for the "no-pause" challenge. I appreciate everyone's feedback, and hope the devs will take it into account along with my suggestion! Wouldn't the same issue be present then? People who have accessibility issues won't be able to get the separate "no pause" achievement either. I personally don't care about achievements but for those who do the problem is still there.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found a sheet that listed how much reactivity each class has and it's sad how few some have. What's sadder is Steel Garrote has more than the Darcozzi Paladini and it's a cut class! Damn shame. Darcozzi is an interesting class. On another note I did a mod of my own which allowed me to have the "Soldier" background. That had a dialogue check in Poko Kohara.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now this is interesting. I wonder if Priest of Woedica has lines too.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aside from the quest with Oswald do we ever see other Steel Garrote and Priests of Woedica in the game? I can't recall any. Always found it weird how they built those two unique classes but did so little with them.
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Is Rekke supposed to be companion?
Extremely interesting. I really hope they make him a full companion in one of the dlcs.
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Story Mode too difficult?
Baramos replied to ganbarigarry's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That does sound very odd. Boarding ships tend to always be much much harder from my experience and it seems like they balanced it more around sinking the ship. In any case have you considered using console commands to make things easier? You press the "~" key, type in "iroll20s", and then "god". This will disable achievements but will make your characters invulnerable so you can enjoy the story.
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Story Mode too difficult?
Baramos replied to ganbarigarry's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Do you have level scaling turned on for only the Critical Path? That could be what's happening.
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