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Arkh`Cthuul

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Everything posted by Arkh`Cthuul

  1. In short: No. Longer answer: A Level Cap, in my experience, is a sign for bad game design most of the time. Why? Because, also often (and of course onlky speaking of personal experience) it is hit too early, and artificially "stops" your evolution. Most negative Examples in the last few years include Kingdoms of Amalur, Dragon Age origins (vanilla) and Mass Effect 2. All ahd the sudden "stop" which made one lose immersion. Now a soft Level Cap, for example if a sequel is planned one that makes it REALLY hard to climb over a certain Level 8say the one one should have when importing the Character into the Sequel) is fine IF it also fits into the Logic of the World. Nothing is more frustrating than, for Example, the "Oh and you`re a Newb again" Charactertakeovers of ME 2 or the otherwise good Gothic Series in Gothic 3. So to sum it up: ideally: No Cap. Realistically: one that is not noticeable unless one really "goes for it".

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