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Future proofing the engine
And we all know beta software is exactly the same as release software. OMG...! Now I see it's stupid discuss this with someone that doesn't know nothing about this topic. If you think from beta to rc Unity are going to change ALL THE ENTIRE API (which really use .NET sockets for multiplayer, so I really don't understand what you refer when you tell: "Unity have the code for this") it's because you've no ****ing idea about software development in general. lol
- Future proofing the engine
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[Merged] Please make a console version!
No thanks, just make a version for PC.
- (Feature request) Replay that last battle...
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Future proofing the engine
Excuse me... "Unity engine includes all necessary code??" O_O This sentence only come from anyone who isn't a dev. I think you never coded something on Unity, at least a multiplayer system and you don't know how bugged is what you called "the included code for multiplayer". Do you really know how complex it's to develop and implement a multiplayer system? I don't think so. There is not magic button to make all things work from single player to multiplayer...
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Turn based Combat
NO! Never! Pause system it's perfect
deathwing
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