Jump to content

Nomine Vacans

Members
  • Posts

    85
  • Joined

  • Last visited

Posts posted by Nomine Vacans

  1. It is different because we are not talking about microchips, we're not talking about satelites, or radio technology.

     

    We're talking about actual physical machines. A physical machine that turns and cranks and rotates.

     

    How can you confuse a Catapult with magic?

     

    Even if the Catapult shoots lightening instead of big rocks, it is still infinittely different than someone who speaks magical words of powers, and then shoots a bolt of lightening from their fingertips.

    You do understand that magic is the same integral part of P:E world (reality, setting etc.) as electromagnetism part of both our world and P:E? Why do you opposing one natural part of game universe (magic) to another (wich can be summarised as classical mechanics)? There is no point in comparing development of natural philosophy (and natural science) in our reality (where "magic", in supernatural meaning of this word, does not exist) with game reality (where existance of magic and divine is a proven fact).

    Arcanum's magic/tech comfrontation was an interesting design, but it's not the only way to picture relations between magic and technology.

    • Like 1
  2. Addendum:

     

    I admit to laziness and didn't go out of my way to find an example to support swords vs. staves, but someone else provided a "this is how polearms work" video elsewhere and off of that was a spear vs. sword video:

    ...

    A staff is used much like a spear, except poking with it is non-lethal. A hunk of wood to the face is still enough to knock you on your ass though. In the video, the swordsman gets a few point wins, but by and large the significant reach advantage the spear has wins most of the engagements. And this is the european style of spear fighting, some asian martial arts focus on parry/riposte combat styles while others teach fast, broad swings in a circular motion and sudden stabs from that momentum to keep your foes at bay.

    Staff and spear are different things. And "non-lethal poking" with staff against opponent protected with atleast gambeson and simple helmet will do almost nothing. Hell, we brake a large bunch of wooden shafts against each others armor on last training. It was lot of fun, and no injuries. Why are you "kung-fu" guys missing out an obvious fact that martial arts there developed as an answer to govermental ban of convention weapon?

    And a couple words about video: on 0.29 this is what they qualified as hit? If it is, then those guys even more softcore than our LARPers...

  3. I am not a Hollywood guy by any means, nor do I buy the "common wisdom" demonstrated in any movies.

     

    For one thing I never said that a knight could not get up if thrown off the horse. Unless it was a particularly inflexible piece of tournament armor designed for maximum protection. However, you could not remount in full gothic plate, not because of the weight, but because joints simply aren't flexible enough. A suit of plate designed for battle allowed just enough flexibility to swing a sword and maneuver a shield and a lance. You could not go running around in it and it still weighed a lot to be worn over long periods of time. Not to mention extensive maintenance to keep the rust out.

     

    Secondly, suits of armor designed for battle never had any sort of visor. It's posh and foolish to allow such a great vulnerability in a a piece of armor which was supposed to stop lance thrusts.

     

    Thirdly, arrows. Full plate knight could shrug of a volley from archers, sure. But at close range 110+ lbf needle-head arrow or a crossbow bolt will run through any armor. So a lone knight pitted against a lone archer would soon become a pincushion. That's exactly the type of situations we are talking about in PE.

     

    Lastly, full plate appeared by the end of 14th century. Handguns before 15th century were more of a practical joke, than an actual weapon and they weren't used in armies. Even the arquebus in the 15th century was more about smoke than stopping power, since it often could not reliablypenetrate plate armor. After the muskets were introduced full plate armor became useless and was worn only as a decor by high-ranking officers or officials or during tournaments. Look at how cuirassiers shed their armor from three quarters in 16 century to breastplate and helmet in the 18th.

    Knight in full plate can't mount a horse? No visors on helmets? Unstoppable armor-piercing arrows?

    0472cf5714.jpg

    Seriously, dude. Do some research before posting.

    • Like 1
  4.  

    The problem though isn't the studying aspect, the problem is the manifestation of power.

     

    Wizards shoot lightening bolts from their finger tips, and turn people into newts.

     

    Druids similarly cause thunderstorms through willpower or through communion with nature.

     

    A Natural Philospher would have an entirly DIFFERENT dynamic, although the end results might be similar.

     

    A Natural Philosopher might use a device to shoot lightening, or might seed a cloud with debris to cause a thunderstorm, but it is clearly a different way of acomplishing the task, and the task would have a different and probably less controlable result.

     

    Yes, they both study books a lot, but that is where the similarities end in my opinion.

    And how using some sort of device would be different from casting a spell, if you know exactly how and why this spell working? Or vice versa,

    for many people there's no difference between magic and technology, since they don't care about technological aspects. They just push the button and device works. We live in a world full of "magic", we just keep telling ourselves that "this can be explained by scientific laws". Yes it can be explained by science, but can each of us personally explain with scientifically accurate detail every technological marvel what surround us? We just take it for granted. Is it prevent us from using technology?

    Once again, Clarke's third law:

    Any sufficiently advanced technology is indistinguishable from magic.

    • Like 3
  5. Wizard - is a character class, natural philosopher - concept that could be applied to a wide variety of classes.

    Given wizard may study magic as set of mystical rituals, but also can comprehend it as interactions based on universal scientific laws (Clarke's third law, btw).

    In AD&D Druid's handbook one of druid's character concepts was natural philosopher, so I guess this mentality can be applied to almost any class. It's more about roleplay than game mechanics itself.

    • Like 6
  6. I do see some problems with it however, if not done very carefully it would just be another limitation to your character. E.g. you want to play a mage in full plate, but nope, you need to use leather instead because leather allows you to use the X-enchantment and plate does not.

    But if a suitable division of enchantments could be found, it could be a good system.

    It's also called "balancing", when you pay for using benefits of plate armor (better protection etc.) by giving up access to some specific benefits given by leather (named enchantment). Otherwise this will be frikkin' twilight vampires - all advantages, no weakness.

     

    IMO, if mages to be alowed to use heavy armor, there must be restrictions in place, so heavy armored fighter didn't become "mage without spells" and unarmored mages still be a viable option.

  7. Because only furries use Khajiit right... sure... :getlost:

    Exactly. :yes:

     

    Go **** yourself. Thank you.

    Basically, this. Also, your bigotry is showing.

    ...

    I'm glad you can get your wife beating on, if you so choose, should this come to pass. I meant drinking with my party and having funny (potentially hazardous, potentially beneficial!) augmentations to skill checks.

    Butthurt. Butthurt never changes.

    Also, fast moving projectiles are fast moving projectiles. A metal BB or a slug, either will kill you if it moves fast enough. As long as we aren't talking 10 paces, turn and draw, the silence of a slingshot gives the wielder a decided advantage in an area where he can hide and pick his shots. If we're going further back and talking about a sling (not a slingshot which has more akin to a bow), an experienced sling user can put a rock through a medium to large can at 20m+ with a minimum of prep-swinging. The effective combat range of a modern handgun is 4.5-6m, though they're maximum effective range is more like 15-20m (and that's a crack shot with time to aim). Guns in this setting are blunderbuss at best, effective at point blank range essentially (inside 3m). So yes, I'd go with the guy with the sling.

    You can go with any kind of guys, if that's your thing.

    But, for some reason, we are using pitiful and ineffective firearms instead of deadly, fast and silent slings.

    The effective combat range of a modern handgun is 4.5-6m, though they're maximum effective range is more like 15-20m (and that's a crack shot with time to aim).

    Are you on drugs or just retarded? Not that I really care, just asking out of curiosity.

    • Like 1
  8. My few cents on armor discussion:

    1. Historicly ("realisticly") when plate armor came into play it had superseded other, less technically advanced (and therefore less effective), types of armor such as scale, brigandines and chainmail (with some exeptions).

    2. Plate armor in most cases used atop of gambeson. So, generally: "fullplate" = gambeson + breastplate (cuirass) + plated protection for limbs and head. With addition of full mail shirts or mail patches to cover areas unprotected by plate. So it's more like a layers of an onion.

    3. Brigandine is NOT evolution of gambeson. This type of armor is more of predecessor of plate armor and due to it's heavy and inconveniently destributed weight, brigandine is more encumbrancing than plate. Therefore there it's could not be assigned to light armor category.

    It is a common misconception that the plate armour of European soldiers adversely affected mobility in a significant manner, but in fact plate armour was less heavy and featured more even weight distribution than a modern firefighter's oxygen gear.

    • Like 2
  9. While I'm all for content available only to certain situations....

     

    in a party-based cRPG, especially where you can create new party members... this kind of feature (parts of the game accessible only to a certain class) will kind of be lost, or make people create the odd rogue or monk or whatever just to run off and see that content then drop said rogue or monk.

     

    I do think there will be reactive parts of the game that will take into account / acknowledge your main character's race, gender, class, culture... but this is likely to be dialog reactions and options of what to say, small things like that. Nods to player choices in character design.

    This.

  10. Which is probably why everyone who wants fantastic armor and weapons is saying there should be everything in the game; both the mundane and the extraordinary. Apparently you're the one who doesn't understand what subjective means since you seem to want all the armor to look the way you want it to and damn what everyone else likes.

    It would be nice to have both retarded and normal looking sets and pieces of armor, but it would take twice work from artists and disigners.

    And because of an obvious fact what developers' resources are limited...

  11. Can any of you take that "realism" thing a step further and pick up a game like Digital Combat Simulator: A-10C or Falcon 4.0 BMS?

     

    I get enough "as-real-as-it-gets" action ramp-starting an F-16C Block 52 for every sortie over Pyongyang in Falcon 4.0 and slicing guys up in War of the Roses, and honestly I find it difficult to get educational value out of a game with elves and dwarves in it, however mentally stimulating the combat and character editor is.

    no, no lets just stick with freidistic "bad-ass-macho" fantasies. After all, we play games to escape reality and fact what we are nothing in real world, so why do we have to be reminded of this by "realistic" concepts? "Look at this weapon - it's looks badass, this mean I'm badass, right? Am I baddass, mommy?".

    Pathetic.

    Do you understand the difference between "medieval simulation" and design based on common sence and some real life analogues?

    • Like 1
  12. Wow are you rude, PE isn't just for hard core gamers so cut the arrogent attidude. Its for people of varying abilities, people who also donated.

     

    Thankfully for those of us looking for fun instead of frustration there different modes, base line is maimed instead of permadeath, plus you can save when you wish. The hard stuff like ironman and the other two modes is optional.

    Let's all just lower our standarts so "people of varying abilities" (btw, thanks for new euphemism for "rеtаrd", dude) can play with us. Don't you think that this is one of the reasons why modern games are soo ridiculously boring, sad and unchallenging?

  13. 'Russian' doesn't equal 'Slavic' and vice versa.

    *facepalm*

    Also, we don't know much about Slavic mythology compared to German (Scandinavian) or Greek.

    We = you?

    And I think that Slavic traditional monsters like vodyanoi, rusalki, Koschei the Immortal and Baba Yaga wouldn't really fit in PE universe. That Celtic stuff that Sawyer was talking about sounds much more interesting.

    vodyanoi = merman;

    rusalka = mermaid;

    Koschei the Immortal = archetypical lich;

    Baba Yaga = hag or just a forest whitch.

    So yeah, totaly not fit in PE universe. Mainly because it don't sound familiar to you. Unlike "that Celtic stuff". *facepalm*

    Oh man, Russian mythological beings would be super rad.

    Lich with needle as phylactery. This niddle is hidden in egg, which is hidden in duck, which is hidden in hare, which is hidden in chest...

    Sounds like a fun quest chain for me)

    • Like 1
×
×
  • Create New...