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Nomine Vacans

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Posts posted by Nomine Vacans

  1. This game is set in a high fantasy environment, mundane realism doesn't really fit the theme here. The design of weapons and armor should reflect that; style should be prioritized over pragmatism and realism. Nothing too over the top or ridiculous like bikini chain mail or elephant sized swords that shoot beams of multicolored light, but not too mundane either.

     

     

     

     

     

    OMAIGAD, not again. Another escapist dreamer enters a thread to oppose mundane and boring realism.

  2. mmo-s don't count, most of the time they barely if at all pass for an RPG to begin with

    and as for D&D games, I do admit there are some strong powers later on, but as you said not in the early stage

     

    As for stacking spellcasters, I wouldn't consider that proving anything, even the Zulu almost won against the UK overwhelming redcoats with "stacked" spearmen

     

    I just want to point out that mages in western RPGs (especially D&D) barely have any -if at all- spells that give them equal might in damage dealing compared to a warrior with a sword. Even less so if you try to focus that list of spells on close combat/melee related powers. Mages seem to always have to hire bodyguards to hide behind not to die from a single swing of a sword, and there is no scene with mages laughing insanely as they cut through enemies with their powers (in various spellusing combat forms) which one would actually expect them to be able from books and legends and movies.

    Nope, they often attack from afar, hiding from enemies, and if they remain alone they run away. Nothing close to the idea of a melee mage.

     

    and just how many of the spells you listed are early/easily accessable damage spells to mages, and are melee/close combat relevant?

    I do admit Time Stop is perhaps the "most awesomest" ever spell, but it isn't even near this definition.

    This is ridiculous.

    Are you a troll or just retarded?

  3. ...

    Or maybe fudge around and give fighter 2 pts more damage and armor, since the other two do ranged damage. Makes no difference.

    In a given example classes are not equal. Fighter still have to go to close combat, therefore takes more damage from melee attacks/kiting. I know what it wasn't your point, but it shows how balance could be missed even in abstract speculation.

    Shortened my post for clarity.

    **** me. I will never learn to read posts FULLY before quoting. Never.

    • Like 1
  4. D&D just gives you options, the filtering is up to you. I always created my own campaign settings for each adventure that, had a select group of monsters that fit together, the same doesn't really apply to PE because its not a PnP game, but you can pick and choose, your not just intended to throw like medusae and coatl's together...unless that's what you want to do.

    Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.

  5. At worst when the classes are all balanced out, the difference between them is down to visuals.

     

    1st level fighter can hit 10pts of damage with claymore and is protected 4pts by scale armor.

    1st level wizard can cast 10 points of damage with magic missile and is protected 4pts by weak magic veil,

    1st level ranger can shoot 10 points of damage with composite shortbow and is protected 4pts by padded armor.

     

    6th level fighter can hit 2 times for a total 30 pts of damage with valyrian claymore and is protected 10pts by lamellar armor.

    6th level wizard can cast 30 points of damage with lightning ball and is protected 10 pts by magic veil,

    6th level ranger can shoot 2 times for a total of 30 points of damage with composite longbow and is protected 4pts by armored jack.

     

    12th level fighter can do 15 pts of area damage 10ft radius with whirlwind attack.

    12th level wizard can do 15 pts of area damage 10ft radius with fireball.

    12th level ranger can do 15 pts of area damage 10ft radius with area suppression fire mega attack.

     

    There, classes are all balanced out, everybody has their own way of fighting, everybody is equally effective.

    The game is robbed of class differentiation beyond visual flavor, doesn't matter one bit which class you choose or what kind of party you build.

    Or maybe fudge around and give fighter 2 pts more damage and armor, since the other two do ranged damage. Makes no difference.

    In a given example classes are not equal. Fighter still have to go to close combat, therefore takes more damage from melee attacks/kiting. I know what it wasn't your point, but it shows how balance could be missed even in abstract speculation.

  6. FlintlockJazz, a Crest?

    Crest (in the European tradition - Kleinod) - decoration mounted on top of the helmet , originally made of the horns of animals and feathers of birds. This element was developed during a joust and served as an additional identification mark, by which a knight may be seen in the confusion of tournament battle, because the figure could be seen from afar better than a coat of arms depicted on the shield.

    Crests were made of light wood, leather, and papier-mâché, but over time they began to be produced from the more valuable materials.

    P.S. I wonder how this relates to the topic of the original thread =P

  7. Have fun with that stupidly heavy helmet that prevents you from turning your head.

    These helmets were mostly used to provide additional protection from the lance while charging into battle on horseback.

    Knights often wore the close-fitting steel skull cap known as a cervelliere, or its later development the bascinet beneath the great helm, and would remove the great helm once close combat ensued.

    I doubt very much that there will be the cavalry in P:E, so I gues there will be no much real usage for topfhelms.

    But still, it's not "stupidly" heavy. It's heavy, but it can save your head from becoming a kebab.

  8. With a low-magic world, both concepts are a bit out of place, because such transformations are physically impossible. I realize actual physics are not applicable, but still, it is a ludicrous concept.

     

    And that's ignoring the fact that both are media tropes that are overdone. Same goes for zombies (even though I have dreams of some ideal zombie apocalypse game that will never be made, I still have to admit the last 8-odd years of Western media have been over-saturated with zombie everything.)

    Still, I think some elements of gothic horror style novels with involvement of vampires and werewolves can be quite in tact even with low magic setting, if done right. And, of course, presented by individual representatives rather than societies.

    Player character as vampire or werewolf? THAT'S will be out of place, since P:E is not a gothic horror game.

  9. Pardon my ignorance but does that mean no camera angle changing or zooming or anything? Seems pretty archaic to me if this is what you plan to spend $4M on... :/

    Totaly agree. For $4M they could do some awesome 3D masterpiece, like Dragon Age 2 or Arcania. It could also solve all problems with console adaptation and gamepad compatibility.

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