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Hatori1181

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About Hatori1181

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    Hatori1181

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  1. Two points: First, you're making an assumption. We really don't have a definite release date, and noone has allotted the money to development teams, nor are we likely to know when they do. If writing is prioritized, as I feel it should be, the getting a team of writers will make the entire project better. Romances included. Second point: If the Bioware games are so terrible, what should be done instead? What, in your opinion, is a good example of romances in a game? Edit again: you mentioned PS:T. I haven't played PS in years, but what I remember of the "romance" was very dark and emo. (god, I hate using that term, but it's what comes to mind.) I'm tired of dark and edgy. I can't remember the last time the hero of a game was just that. The goddamned hero. No dark and tragic past, no bleeding wrists love story, no sacrificial end. Just a person that is called up either by a higher power or their own initiative to fight against a rising tide of evil, save the day and maybe, just maybe, find someone that can understand them for who they are and what they've been through, because they shared the same experiences. How about something else what Bioware is doing? This is Obsidian's game, not Bioware's. Have you ever played any games by Obsidian? Is Fallout: New Vegas anything like what Bioware has done? That doesn't have any bearing on what I asked. I'm not comparing the gameplay, I'm using bioware as an example of romances in a game.
  2. Two points: First, you're making an assumption. We really don't have a definite release date, and noone has allotted the money to development teams, nor are we likely to know when they do. If writing is prioritized, as I feel it should be, the getting a team of writers will make the entire project better. Romances included. Second point: If the Bioware games are so terrible, what should be done instead? What, in your opinion, is a good example of romances in a game? Edit again: you mentioned PS:T. I haven't played PS in years, but what I remember of the "romance" was very dark and emo. (god, I hate using that term, but it's what comes to mind.) I'm tired of dark and edgy. I can't remember the last time the hero of a game was just that. The goddamned hero. No dark and tragic past, no bleeding wrists love story, no sacrificial end. Just a person that is called up either by a higher power or their own initiative to fight against a rising tide of evil, save the day and maybe, just maybe, find someone that can understand them for who they are and what they've been through, because they shared the same experiences.
  3. That is exactly the thing we do not want in PE and I very much doubt, and I'd be almost certain that PE won't have stuff like that. Have you maybe tried Sims Medieval? But if it were a toggle-able option, you could choose to turn it off. For you, it simply wouldn't exist. Edit: Ah, so you want romances, just not those like in Bioware games. Fine, how would you want the dialogue to work? I only suggested the stronghold as a means of keeping the two things a bit separated. having a companion talk to you randomly is a novel idea, but it can get old and sometimes distracting.
  4. I love romantic happy endings and endings with marriage or families. I'll be the first to admit that I am a hopeless romantic, and I love those few times I can really relish in it. First and foremost, if there is a romance option for PE, it should be just that; an option. Possibly a gameplay toggle. That way, people like me can have what we want, but others that do not want that in their game can simply turn it off. I would love to see a complex questline/dialogue that leads from strangers, to acquaintances, to lovers. Is this hard to do well? Yes. Does it have to impact the game? Of course not. There's a lot of development and writing time untill 2014, and obsidian knows what they're doing. I know I'm going to get jumped on for this, but I liked how the mass effect romances were almost separate from the rest of the game. Maybe romances can't be started untill we have the stronghold? The stronghold could act like the ship in ME2. Quest hub, shops, ect. but what if it's also a place where you can really get to know the companions? Those of us that want to go down that path can, and if the option is toggled, people can talk to their companions without fear of starting a romance they don't want. No game has handled romances perfectly. While some of the dialogue was cheesy, and some of the animations.. unnecessary, I applaud BW for taking the chances it did. Travelling with people, regardless of reasons, can cause all sorts of stress and anxiety, ask anyone that has performed on a show. You spend the majority of your days with people of mixed sexes, and there's bound to be some attraction. The trick is writing that. It's tough, and likely impossible if you haven't experienced it yourself. But I still think it should be attempted, if only to push that narrative closer to being realistic.
  5. If I could only save one? Phantasy star online. It wasn't perfect, but the combination of that eternal carrot on a stick, the sci-fi setting, the music, the secret quests. Still brings back some of my favorite gaming memories. Man, I can't wait for the localized version of PSO2.
  6. I hope there's no boob-plate. Nothing pisses me off more than that. Let a female character be feminine in personality. A woman can be all done up in frilly dresses, then when her adventure mates inform her it's time to go kick down the door of the local kobold den, she goes upstairs, puts on her plate armour, grabs a spiked mace and shield and joins her companions in kicking some ass. Heck, I love the idea that a female paladin looks forward to getting back so that she can wear her dresses and look pretty instead of tromping around in heavy armour all day.
  7. As much as I'd like to see romances be an option, I find myself torn after reading a lot of this discussion. On one hand, even mediocre romance dialogue (in my opinion, this includes DA:O and the ME series. Not great, but not fanfic bad, either.) adds a depth and connection to both the player character and the NPC. Speaking for myself, I cared about my Shepard and Grey Warden characters and what they both wanted. I'm glad the option was there, and if I had chosen to, or if I thought the options for romance didn't fit the RP for the character in my head, I could have ignored it. On the other hand... There's the stigma that Bioware has created regarding romance options in gaming. I remember the explosion that happened when DA:O came out. I don't want that kind of crap associated with PE. I've seen people claim that they would take back their pledges if romances are implemented, and while that's seems like a knee-jerk reaction, that's the kind of fear and revulsion that some people have about the subject. In the end, I just want the best damned game that Obsidian can make. If it does have romances, I hope they are optional or toggles, I hope they are well written and believable, and I hope that either way, people will respect Obsidian's decision.
  8. My only hope is that he gets some of the mods to fix bugs and resolution issues. I know I enjoyed the game WAY more after discovering those mods sometime last year.
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