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Tomlerone

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About Tomlerone

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  1. "Disables a number of "helper" features in the game" couldn't possibly be any more vague. Considering you can't switch it on and off at will, I'd like to know what it does before committing to it. I'm assuming it's not tutorial pop-ups, since those have their own setting. Is it meant to be an obscure surprise, or was it detailed in one of the updates? I have to admit I haven't followed those as closely as I maybe should have.
  2. As much as I love the depth subraces can offer to a setting or specific locations, the more subraces, the more high fantasy a setting becomes. Doesn't really fit PE. Then again, one of the playable races is Planetouched, so what do I know. If they're in, I hope they're given a lot of thought and effort, because I definitely don't want to see throw-away subraces that are there only for different starting stats, e.g. make brown dwarf for +2 STR and +2 CON but -2 CHA.
  3. I've honestly no idea what to vote for. While I definitely want the game to be 'realistic' in regard that I don't want to meet arbitrarily immortal characters, I don't want poor AI to wade into an AoE and die, and neither do I want to escape without consequences after committing a genocide. I definitely would like to see at least one instance where I can see past a side-quest giver (or any other NPC for that matter) trying to screw me over. I loathe encounters with NPCs that 'lure' me into a painfully obvious trap, and then gloat and boast about how clever they are. I would like to be able
  4. I have to butt in and point out that clerics, at least in D&D, were not necessarily "healers" or "rez masters", in fact you had to build them in a specific manner to make them such, and clerics were much more famous (or infamous) for their offensive builds, because they could buff themselves and debuff enemies, all while having decent offence and above average defence. Clerics made great healers, but that was by far not their main purpose. Considering the stamina/health system, giving them stamina-replenishing abilities bears consequences different from just upping a character's vitali
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